Yes, I have similar problems, not exactly the ones you describe though.
Realsoft is looking into them I believe.
But have you had a look at OGL? Booleans with very few artefacts and trim
curves that nearly represent the raytraced result`. It's taken a while but
object geometry in OGL does not seem to be an issue anymore!
Regards,
Frank Bueters
-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Ville Tirronen
Verzonden: woensdag 19 december 2007 17:39
Aan: [email protected]
Onderwerp: Realsoft V6 slowing down bug?
Hi!
I've been playing with V6 now from 11:00 am - 18:00 pm :)
I am using WinXP SP2 and over this period RS V6 seems to be slower and
slower.
Also Network rendering server on my second Core 2 Duo machine has crashed
several times. I have been testing RS V6 with my old scenes and also with
the new example files. I try to make better examples for what was happening
while RS crashed.
Has anyone else had these same proplems?
Anyway the new version is really cool. Raytracing quality is so much better
than with the older V 5.
Ville