[EMAIL PROTECTED] wrote:
Actually, I thought it was kind of neat. Very retro... :)

Y'know, if you can't say something nice about something, quite often it's better to keep quiet than be rude and insulting. That's not called
for.

No offense! I don't want to be rude, but I realized that whatever stuff one is 
posting here, it's at least 'nice', 'neat' or 'good' or even 'very good'. 
Actually it's more or less senseless to say 'something nice' about a pic when 
it actually isn't nice. Regarding this image I'm aware of that it was just a 
quick shoot without great attention and that he's able to do better stuff, of 
course. But overall I haven't seen any progression in modeling or rendering 
here in the past years, although RS has so much capabilities. Most guys here 
are talking and talking about RS, but there's nearly no productivity, nothing 
worth to be shown over on CGTalk, for example. And since Tim Borgman is mainly 
using XSI for his work, the impressive output tends to zero.

I know, you guys are pissed now, but hey, that's the truth. I think the reason 
for that is the very small user base. There are no users here who are really 
'addicted' to 3D.

Again, I don't want to affront any of you. But sometimes I just don't want to 
keep quiet.
Most of Realsoft users are amateur, they do it for fun only (they don't need to prove something).

My opinion is that 95% of the users should learn not just the software but the thechniques : lighting and photography. The modeling, materials, animation are great, but if the shot is not interesting and if the lighting is random, you will never get the attention with your rendering. There is a lot of books about these techniques or read on the internet. Learn about the techniques used by Marvel or DC.

Photography is a lot of work, most of the time I have to move object in the Camera view to create a great composition (I am still learning). Trick is to render the alpha channel and see if it makes a great image in black and white (no grey).

Lighting is the most difficult thing to do, but it is the thing that pays more. You know you are a great at it when your scene look GI without GI. Cheat light : Put the main light where you want them, then put an other dimmed light under the table (no shadow) , put light under the ground (no shadeow) so the bottom of object receive also a little bit of light. Light goes everywhere in real life, there is rarely a dark spot or dark shadow.

Create the main light, then counter balance with other dimmed light (no shadow) from opposite direction. From my experience : for each key light, you need 2 other dimmed light to simulate the rebounce of the main key light.

           KeyLight
                *


           Object


  *                                 *
Light                            Light

-------------------------------------------------------------------------------------------
TUTORIAL : Double Light Technique (no GI involved, only regular rendering)
What we want : A sun light that light object a little bit yellow and cast a blue shadow
-------------------------------------------------------------------------------------------
1-Create a distant light (constant) name it SunLight
2-Then make a copy of that light exactly at the same place and rename it SunShadowLight 3-Set the color and intensity of each light so that when added together they create the effect you want

Example :
Color     SunLight     SunShadowLight  TotalOfDiffuseLight
          (shadow on)     (Shadow off)
------------------------------------------------------------
Red 0.5 + 0.4 = 0.9 Green 0.8 + 0.2 = 1.0
Blue          0.3           +      0.8           =       0.9


I made everything in my head so I don't know if the numbers really work (it probably looks horrible).

This same technique can be used to create soft shadows (not fully dark or blurry(with multiple lights) )


My point is that any images made with realsoft (including a simple shpere on a ground) can be really interesting if the light is good and the composition (photography) is interesting.


Jean-Sebastien Perron
www.NeuroWorld.ws

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