I do agree to Jason.
No offense to "akrzone" but why answer emails from persons with no name?

Matthias

----- Original Message ----- 
From: "Nandor Kertes" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, December 21, 2007 12:47 PM
Subject: Re: Rayworks3d present Ufo


> Nice ....
>
> I think so too and the retro look is not bad in this point ....
> My ufo model is retro too :)
> I am not perfect in render setup and my target wasn't photoreal ....
>
> have nice days .....
> www.rayworks3d.de
> Nandor Kertes
>
>
> ----- Original Message ----- 
> From: "Jason Saunders" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, December 21, 2007 12:42 PM
> Subject: RE: Rayworks3d present Ufo
>
>
> Hi akr
>
> The list can be more workshop like than a gallery for what is possible in
> Realsoft, but that is just a reflection of how helpful the community can be
> with each other.
>
> I agree it would be nice to see more work published on the list, but as said
> before, often people don't put up finished work because they are busy and
> know that with a nice image comes a whole load of questions of 'how did you
> do that'.  Not for want of not helping, merely because of lack of time,
> people often simply shy away from showing,
>
> I have attached a recent v6 render.  It is not a particularly great
> composition or design (blame my client not me) but does show the improved
> glass (glasses on left) and general GI render capability in particular
> around the chair and table areas in the foreground.
>
> I hope to see more people trying the GI and AO shaders as they are worth the
> effort.
>
> Regards
>
> Jason
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: 21 December 2007 10:08
> To: [email protected]
> Subject: Re: Rayworks3d present Ufo
>
>
>
> > Actually, I thought it was kind of neat. Very retro... :)
> >
> > Y'know, if you can't say something nice about something, quite often
> > it's better to keep quiet than be rude and insulting. That's not called
> > for.
>
> No offense! I don't want to be rude, but I realized that whatever stuff one
> is posting here, it's at least 'nice', 'neat' or 'good' or even 'very good'.
> Actually it's more or less senseless to say 'something nice' about a pic
> when it actually isn't nice. Regarding this image I'm aware of that it was
> just a quick shoot without great attention and that he's able to do better
> stuff, of course. But overall I haven't seen any progression in modeling or
> rendering here in the past years, although RS has so much capabilities. Most
> guys here are talking and talking about RS, but there's nearly no
> productivity, nothing worth to be shown over on CGTalk, for example. And
> since Tim Borgman is mainly using XSI for his work, the impressive output
> tends to zero.
>
> I know, you guys are pissed now, but hey, that's the truth. I think the
> reason for that is the very small user base. There are no users here who are
> really 'addicted' to 3D.
>
> Again, I don't want to affront any of you. But sometimes I just don't want
> to keep quiet.
> -- 
> Psssst! Schon vom neuen GMX MultiMessenger gehört?
> Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger?did=10
>
>
>

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