I do agree to Jason. No offense to "akrzone" but why answer emails from persons with no name?
Matthias ----- Original Message ----- From: "Nandor Kertes" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, December 21, 2007 12:47 PM Subject: Re: Rayworks3d present Ufo > Nice .... > > I think so too and the retro look is not bad in this point .... > My ufo model is retro too :) > I am not perfect in render setup and my target wasn't photoreal .... > > have nice days ..... > www.rayworks3d.de > Nandor Kertes > > > ----- Original Message ----- > From: "Jason Saunders" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, December 21, 2007 12:42 PM > Subject: RE: Rayworks3d present Ufo > > > Hi akr > > The list can be more workshop like than a gallery for what is possible in > Realsoft, but that is just a reflection of how helpful the community can be > with each other. > > I agree it would be nice to see more work published on the list, but as said > before, often people don't put up finished work because they are busy and > know that with a nice image comes a whole load of questions of 'how did you > do that'. Not for want of not helping, merely because of lack of time, > people often simply shy away from showing, > > I have attached a recent v6 render. It is not a particularly great > composition or design (blame my client not me) but does show the improved > glass (glasses on left) and general GI render capability in particular > around the chair and table areas in the foreground. > > I hope to see more people trying the GI and AO shaders as they are worth the > effort. > > Regards > > Jason > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: 21 December 2007 10:08 > To: [email protected] > Subject: Re: Rayworks3d present Ufo > > > > > Actually, I thought it was kind of neat. Very retro... :) > > > > Y'know, if you can't say something nice about something, quite often > > it's better to keep quiet than be rude and insulting. That's not called > > for. > > No offense! I don't want to be rude, but I realized that whatever stuff one > is posting here, it's at least 'nice', 'neat' or 'good' or even 'very good'. > Actually it's more or less senseless to say 'something nice' about a pic > when it actually isn't nice. Regarding this image I'm aware of that it was > just a quick shoot without great attention and that he's able to do better > stuff, of course. But overall I haven't seen any progression in modeling or > rendering here in the past years, although RS has so much capabilities. Most > guys here are talking and talking about RS, but there's nearly no > productivity, nothing worth to be shown over on CGTalk, for example. And > since Tim Borgman is mainly using XSI for his work, the impressive output > tends to zero. > > I know, you guys are pissed now, but hey, that's the truth. I think the > reason for that is the very small user base. There are no users here who are > really 'addicted' to 3D. > > Again, I don't want to affront any of you. But sometimes I just don't want > to keep quiet. > -- > Psssst! Schon vom neuen GMX MultiMessenger gehört? > Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger?did=10 > > >
