Nice ....

I think so too and the retro look is not bad in this point ....
My ufo model is retro too :)
I am not perfect in render setup and my target wasn't photoreal ....

have nice days .....
www.rayworks3d.de
Nandor Kertes


----- Original Message ----- From: "Jason Saunders" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, December 21, 2007 12:42 PM
Subject: RE: Rayworks3d present Ufo


Hi akr

The list can be more workshop like than a gallery for what is possible in
Realsoft, but that is just a reflection of how helpful the community can be
with each other.

I agree it would be nice to see more work published on the list, but as said
before, often people don't put up finished work because they are busy and
know that with a nice image comes a whole load of questions of 'how did you
do that'.  Not for want of not helping, merely because of lack of time,
people often simply shy away from showing,

I have attached a recent v6 render.  It is not a particularly great
composition or design (blame my client not me) but does show the improved
glass (glasses on left) and general GI render capability in particular
around the chair and table areas in the foreground.

I hope to see more people trying the GI and AO shaders as they are worth the
effort.

Regards

Jason


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 21 December 2007 10:08
To: [email protected]
Subject: Re: Rayworks3d present Ufo



Actually, I thought it was kind of neat. Very retro... :)

Y'know, if you can't say something nice about something, quite often
it's better to keep quiet than be rude and insulting. That's not called
for.

No offense! I don't want to be rude, but I realized that whatever stuff one
is posting here, it's at least 'nice', 'neat' or 'good' or even 'very good'.
Actually it's more or less senseless to say 'something nice' about a pic
when it actually isn't nice. Regarding this image I'm aware of that it was
just a quick shoot without great attention and that he's able to do better
stuff, of course. But overall I haven't seen any progression in modeling or
rendering here in the past years, although RS has so much capabilities. Most
guys here are talking and talking about RS, but there's nearly no
productivity, nothing worth to be shown over on CGTalk, for example. And
since Tim Borgman is mainly using XSI for his work, the impressive output
tends to zero.

I know, you guys are pissed now, but hey, that's the truth. I think the
reason for that is the very small user base. There are no users here who are
really 'addicted' to 3D.

Again, I don't want to affront any of you. But sometimes I just don't want
to keep quiet.
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