I can't confirm these problems after a few hours of playing (32 bit version)... a few freezes because I tried to do too much at once while rendering with all cores.

First I had a look at some old GI projects - wow, it seems they solved the glass/chrome problem; the 'smart blur' is also a great improvement! And is it my imagination or does V6 render much faster than V5? :) The new AO shader is great too, even my geometry-heavy Ivy projects are easy to render with AO, this produces much more depth in the leaf masses. Architecture and landscape guys are served really well by RS, I feel like a spoilt little kid!

cheers, back to V6,
Mark H


Yes, I have similar problems, not exactly the ones you describe though.
Realsoft is looking into them I believe.
But have you had a look at OGL? Booleans with very few artefacts and trim
curves that nearly represent the raytraced result`. It's taken a while but
object geometry in OGL does not seem to be an issue anymore!

Regards,

Frank Bueters

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Ville Tirronen
Verzonden: woensdag 19 december 2007 17:39
Aan: [email protected]
Onderwerp: Realsoft V6 slowing down bug?

Hi!


Reply via email to