Hi stef :

  Thanks for the tips . Here's some more for everyone who just
wish to have some fun and explore the little RS gift scene .

  Just go into the 'Realsoft3D_32\bin' folder and fired up the
freely distributable 'RsView.exe' . This will load the file
that Realsoft has already built for us .

  Resize the window . Click , hold , drag your mouse around and
use the W,S,A,D keys to move around . When you get to a door ,
hit the space key and the door will open .

Walk through the door , slow or fast and move around and explore .
Record your explorations if you wish .

  This scene that Satu? built for us is not just a single level ,
but has stairs going up/down too . There may even be other cool
things to see in this environment .

  Hope you're feeling better in the future . Have faith that
things will turn around for yourself , always . I'm sure that
many here are wishing you well this holiday season .
 
garry




> Hi guys..
> 
> Sorry that I havent been much active at all neither in the community nor 
> lately in betatesting.. =(.
> but its all due to my situation have gone from bad to worse.. nothing  I 
> want or have energy to take up, life is just almost too hard.. ..
> 
> But here is a fast guide to my workflow with the 'Walk Thru Tool' (which is 
> almost now what I once asked for a long time ago before we got the 'Cruise 
> Mode' ....
> 
> 1. Load the 'Walk Thru' prj from the 'Samples' menu.
> 2. In the 'View Controls' Toolbar, click the 'Walk Thru Tool' button (The 
> 2nd from top in the Right column)
> 3. See to it that, 'Gravity', 'Collision', 'Stabilizer' (Makes walking 
> stairs being Smooth and so on) and 'Animations' are 'Checked'.
> 4. Click the 'Walk Thru Tools' 'Record' button.
> 5. Click and hold down the LMB in the 'View' Window and use mouse to "Look 
> around" and (w key) (Move forward) and other mentioned keys to move around, 
> until you come to a door !
> 6. Aim at the door, until it gets selected (Shows both in the 'Select' 
> Window and its Move/Rotate/etc Handle shows in the 'View' Win)
> 7. Press (Spacebar Key) to open the door (It actually executes the selected 
> object's animations...which can be anything...!)
> 8. Walk around some more and open other doors in the same way.
> 9. Click the 'Walk Thru Tools' 'Record' button again to stop the recording.
> 10. In the 'Animation' Window, click the 'Rewind' button (For all animations 
> to get to their "Initial" states.. Difficult to open an already open door 
> and so on..=)
> 11. Look in the 'Walk Thru Tools' 'Length' field, and see how many frames it 
> has recorded. (for example it may say 1080 frames)
> 12. In the 'Animation' Window set the 'Total Animation Frames' Field to 1100 
> and press (Return Key) AND click on 'NO' when asked to scale timelines !
> 13. 'Accept' the 'Walk Thru Tool'
> 14. In the 'View Controls Toolbar' click on the 'Enable Camera Tracking' 
> button (just above the 'Walk Thru Tool' button)
> 15. In the 'Animation' Window, click 'Play' to watch your masterpiece..=)
> 
> Hopes any of this may be of some help.. and if you have questions.. as usual 
> dont hesitate .. just ask..! (if I have energy I will try to help out..)
> I also hope I havent missed out on something or made errors in this fast 
> little guide.. ! (I have tested it but I might be blind to my own misses)
> 
> There are some pitfalls, some are solved by using my workflow above but 
> others needs more comments on and some needs either bug fixes or additions 
> or changes in how they work..(but for now I dont have more energy to get 
> into them..)
> 
> Good luck and have fun with your new V6  christmas toys.. !
> I hope you all have a nice and calm time with your near n dear ones.. !
> 
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..
> 
> 
> >
> >
> >>
> >> > Hi all :
> >> >
> >> >  As mentioned previously , there are many new very cool projects
> >> > that we can just load and render , in the V6 "Samples" menu .
> >> >
> >> >  One of these is the interesting looking 'Samples\walkthru\
> >> > walkthru' . Obviously this is an example of the new V6.x
> >> > "game-like" navigation system .
> >> >
> >> >  In the 'Reference Manual' there is info on the new 'Walk Thru'
> >> > tool that is in our default 'View Control' panel (near top left).
> >> >
> >> >  Anyone have any tips on using it ? Played around with it but
> >> > no luck so far .
> >> >
> >> > Thanks in advance .
> >> >
> >> > garry
> >> >
> >>
> >>
> >> Hi Garry,
> >>
> >> Yeah, this baffled me too, it was one of the first things I checked out
> >> and
> >> I got stuck immediately ;)
> >> Yeah, the info in the reference manual doesn't help much...
> >>
> >> I came this far:
> >> - Set number of frames to at least 1000
> >> - activate the walkthru tool
> >> - hit Record
> >> - press left mouse button and keep it down
> >> - hit w to move forward, s backward, a and d sideways, use mouse for
> >> direction
> >> - when Length (at the right in the toolbar) exceeds the number of frames 
> >> I
> >> guess you're done, Hit Accept.
> >> - a level with a properly animated camera is created. There's a new 
> >> button
> >> at the top right (not left, at least not in my interface, lol!) that
> >> activates camera tracking for the view window; hit this before dragging
> >> the
> >> new cam onto the view and playing the animation.
> >>
> >>
> >> But I haven't figured out how to activate doors etc during the recording.
> >> Any tips?
> >>
> >> hope this helps a bit,
> >> Mark H
> >
> > Hi Mark,
> >
> > I managed to open several doors by clicking on the ordinary "play forward"
> > icon in the ordinary animation "stuff" at the bottom of the main window.
> > You have to hurry moving forward while the door is open.
> >
> > But I haven't been able to replay the animation.
> >
> > Hans A
> >
> >
> >
> >
> > -- 
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.5.486 / Virus Database: 269.17.4/1189 - Release Date: 
> > 12/18/2007 9:40 PM
> >
> >

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