Hi stef : Thanks for the tips . Here's some more for everyone who just wish to have some fun and explore the little RS gift scene .
Just go into the 'Realsoft3D_32\bin' folder and fired up the freely distributable 'RsView.exe' . This will load the file that Realsoft has already built for us . Resize the window . Click , hold , drag your mouse around and use the W,S,A,D keys to move around . When you get to a door , hit the space key and the door will open . Walk through the door , slow or fast and move around and explore . Record your explorations if you wish . This scene that Satu? built for us is not just a single level , but has stairs going up/down too . There may even be other cool things to see in this environment . Hope you're feeling better in the future . Have faith that things will turn around for yourself , always . I'm sure that many here are wishing you well this holiday season . garry > Hi guys.. > > Sorry that I havent been much active at all neither in the community nor > lately in betatesting.. =(. > but its all due to my situation have gone from bad to worse.. nothing I > want or have energy to take up, life is just almost too hard.. .. > > But here is a fast guide to my workflow with the 'Walk Thru Tool' (which is > almost now what I once asked for a long time ago before we got the 'Cruise > Mode' .... > > 1. Load the 'Walk Thru' prj from the 'Samples' menu. > 2. In the 'View Controls' Toolbar, click the 'Walk Thru Tool' button (The > 2nd from top in the Right column) > 3. See to it that, 'Gravity', 'Collision', 'Stabilizer' (Makes walking > stairs being Smooth and so on) and 'Animations' are 'Checked'. > 4. Click the 'Walk Thru Tools' 'Record' button. > 5. Click and hold down the LMB in the 'View' Window and use mouse to "Look > around" and (w key) (Move forward) and other mentioned keys to move around, > until you come to a door ! > 6. Aim at the door, until it gets selected (Shows both in the 'Select' > Window and its Move/Rotate/etc Handle shows in the 'View' Win) > 7. Press (Spacebar Key) to open the door (It actually executes the selected > object's animations...which can be anything...!) > 8. Walk around some more and open other doors in the same way. > 9. Click the 'Walk Thru Tools' 'Record' button again to stop the recording. > 10. In the 'Animation' Window, click the 'Rewind' button (For all animations > to get to their "Initial" states.. Difficult to open an already open door > and so on..=) > 11. Look in the 'Walk Thru Tools' 'Length' field, and see how many frames it > has recorded. (for example it may say 1080 frames) > 12. In the 'Animation' Window set the 'Total Animation Frames' Field to 1100 > and press (Return Key) AND click on 'NO' when asked to scale timelines ! > 13. 'Accept' the 'Walk Thru Tool' > 14. In the 'View Controls Toolbar' click on the 'Enable Camera Tracking' > button (just above the 'Walk Thru Tool' button) > 15. In the 'Animation' Window, click 'Play' to watch your masterpiece..=) > > Hopes any of this may be of some help.. and if you have questions.. as usual > dont hesitate .. just ask..! (if I have energy I will try to help out..) > I also hope I havent missed out on something or made errors in this fast > little guide.. ! (I have tested it but I might be blind to my own misses) > > There are some pitfalls, some are solved by using my workflow above but > others needs more comments on and some needs either bug fixes or additions > or changes in how they work..(but for now I dont have more energy to get > into them..) > > Good luck and have fun with your new V6 christmas toys.. ! > I hope you all have a nice and calm time with your near n dear ones.. ! > > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. > > > > > > > >> > >> > Hi all : > >> > > >> > As mentioned previously , there are many new very cool projects > >> > that we can just load and render , in the V6 "Samples" menu . > >> > > >> > One of these is the interesting looking 'Samples\walkthru\ > >> > walkthru' . Obviously this is an example of the new V6.x > >> > "game-like" navigation system . > >> > > >> > In the 'Reference Manual' there is info on the new 'Walk Thru' > >> > tool that is in our default 'View Control' panel (near top left). > >> > > >> > Anyone have any tips on using it ? Played around with it but > >> > no luck so far . > >> > > >> > Thanks in advance . > >> > > >> > garry > >> > > >> > >> > >> Hi Garry, > >> > >> Yeah, this baffled me too, it was one of the first things I checked out > >> and > >> I got stuck immediately ;) > >> Yeah, the info in the reference manual doesn't help much... > >> > >> I came this far: > >> - Set number of frames to at least 1000 > >> - activate the walkthru tool > >> - hit Record > >> - press left mouse button and keep it down > >> - hit w to move forward, s backward, a and d sideways, use mouse for > >> direction > >> - when Length (at the right in the toolbar) exceeds the number of frames > >> I > >> guess you're done, Hit Accept. > >> - a level with a properly animated camera is created. There's a new > >> button > >> at the top right (not left, at least not in my interface, lol!) that > >> activates camera tracking for the view window; hit this before dragging > >> the > >> new cam onto the view and playing the animation. > >> > >> > >> But I haven't figured out how to activate doors etc during the recording. > >> Any tips? > >> > >> hope this helps a bit, > >> Mark H > > > > Hi Mark, > > > > I managed to open several doors by clicking on the ordinary "play forward" > > icon in the ordinary animation "stuff" at the bottom of the main window. > > You have to hurry moving forward while the door is open. > > > > But I haven't been able to replay the animation. > > > > Hans A > > > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.486 / Virus Database: 269.17.4/1189 - Release Date: > > 12/18/2007 9:40 PM > > > >
