Yes , many refinements in V6 . If you're not sure where to start , check out the 'Samples' menu . Wild Metaballs , that cool tree , and the elaborate house . OpenGL seems to be much better . The AO example shows great potential , and finishes what Timo and Arjo got started .
Check out the awesome new samples in the 'Rendering' section . Interesting that the Gi example is using Gi 'Draft' , so no scaling is used (ie : very fast)and it looks pretty good still . I ran the full Gi but render times quadrupled and it didn't look any better (on this scene) . Check out the 'Envmapping' example for the best AA I've ever seen on my screen (thanks to the awesome AAmaterial) . Renders almost instantly too . I haven't encountered any problems ,except I miss my WF mode Icon (I'll add that later) . Why ? Simply because I prefer to render the screen when I'm in WF mode , not one of the OpenGL modes & thanks to the RS mentality , I can customize as I wish . Some really great stuff here . New controls on some panels . The upper control bar is full of object specific tools now . It seems to go on & on . In a nutshell ... It's just a whole lot better now , and the upgrade price does not reflect just how much more we are getting with V6 . garry
