Yes , many refinements in V6 . If you're not sure where to start ,
check out the 'Samples' menu . Wild Metaballs , that cool tree ,
and the elaborate house . OpenGL seems to be much better . The
AO example shows great potential , and finishes what Timo and
Arjo got started .

  Check out the awesome new samples in the 'Rendering' section .
Interesting that the Gi example is using Gi 'Draft' , so no
scaling is used (ie : very fast)and it looks pretty good still .
I ran the full Gi but render times quadrupled and it didn't
look any better (on this scene) .

  Check out the 'Envmapping' example for the best AA I've ever
seen on my screen (thanks to the awesome AAmaterial) . Renders
almost instantly too .

  I haven't encountered any problems ,except I miss my WF mode
Icon (I'll add that later) . Why ? Simply because I prefer to
render the screen when I'm in WF mode , not one of the OpenGL
modes & thanks to the RS mentality , I can customize as I wish .

  Some really great stuff here . New controls on some panels .
The upper control bar is full of object specific tools now .
It seems to go on & on . In a nutshell ... It's just a whole
lot better now , and the upgrade price does not reflect just
how much more we are getting with V6 .

garry

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