> press left mouse button and keep it down .

Thanks , that's what did it for me . 

 Went into the 'Realsoft3D_32\bin' folder and fired up the
freely distributable 'RsView.exe' . With it you don't have
to hold the mouse down at all times .

 This would be a great way to share Arjo's city !

 I mean , think of it . Design a building/park/moon/bloodstream/
factory/restaurant/ then upload it to your customer without any
of those nagging VRML export concerns !

  They can zoom around all afternoon and evening , then get back
to you with the changes that they want to pay you to do .

  This new toy could be the basis for a new tri-yearly creation
contest on the forum ... Create an interesting , real-time 
environment for anyone to explore with the free viewer !

> haven't figured out how to activate doors etc during recording. 

  I think the 'swinging doors' thing is accomplished via selecting
'Animation' in the C.S. Toolbar , then just moving the door while
recording frames , maybe ? Keyframes should be automatically set
up for the recorded camera flight . Hope to try it this week .

garry




> 
> 
> > Hi all :
> >
> >  As mentioned previously , there are many new very cool projects
> > that we can just load and render , in the V6 "Samples" menu .
> >
> >  One of these is the interesting looking 'Samples\walkthru\
> > walkthru' . Obviously this is an example of the new V6.x
> > "game-like" navigation system .
> >
> >  In the 'Reference Manual' there is info on the new 'Walk Thru'
> > tool that is in our default 'View Control' panel (near top left).
> >
> >  Anyone have any tips on using it ? Played around with it but
> > no luck so far .
> >
> > Thanks in advance .
> >
> > garry
> >
> 
> 
> Hi Garry,
> 
> Yeah, this baffled me too, it was one of the first things I checked out and 
> I got stuck immediately ;)
> Yeah, the info in the reference manual doesn't help much...
> 
> I came this far:
> - Set number of frames to at least 1000
> - activate the walkthru tool
> - hit Record
> - press left mouse button and keep it down
> - hit w to move forward, s backward, a and d sideways, use mouse for 
> direction
> - when Length (at the right in the toolbar) exceeds the number of frames I 
> guess you're done, Hit Accept.
> - a level with a properly animated camera is created. There's a new button 
> at the top right (not left, at least not in my interface, lol!) that 
> activates camera tracking for the view window; hit this before dragging the 
> new cam onto the view and playing the animation.
> 
> 
> But I haven't figured out how to activate doors etc during the recording. 
> Any tips?
> 
> hope this helps a bit,
> Mark H
>

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