> press left mouse button and keep it down . Thanks , that's what did it for me .
Went into the 'Realsoft3D_32\bin' folder and fired up the freely distributable 'RsView.exe' . With it you don't have to hold the mouse down at all times . This would be a great way to share Arjo's city ! I mean , think of it . Design a building/park/moon/bloodstream/ factory/restaurant/ then upload it to your customer without any of those nagging VRML export concerns ! They can zoom around all afternoon and evening , then get back to you with the changes that they want to pay you to do . This new toy could be the basis for a new tri-yearly creation contest on the forum ... Create an interesting , real-time environment for anyone to explore with the free viewer ! > haven't figured out how to activate doors etc during recording. I think the 'swinging doors' thing is accomplished via selecting 'Animation' in the C.S. Toolbar , then just moving the door while recording frames , maybe ? Keyframes should be automatically set up for the recorded camera flight . Hope to try it this week . garry > > > > Hi all : > > > > As mentioned previously , there are many new very cool projects > > that we can just load and render , in the V6 "Samples" menu . > > > > One of these is the interesting looking 'Samples\walkthru\ > > walkthru' . Obviously this is an example of the new V6.x > > "game-like" navigation system . > > > > In the 'Reference Manual' there is info on the new 'Walk Thru' > > tool that is in our default 'View Control' panel (near top left). > > > > Anyone have any tips on using it ? Played around with it but > > no luck so far . > > > > Thanks in advance . > > > > garry > > > > > Hi Garry, > > Yeah, this baffled me too, it was one of the first things I checked out and > I got stuck immediately ;) > Yeah, the info in the reference manual doesn't help much... > > I came this far: > - Set number of frames to at least 1000 > - activate the walkthru tool > - hit Record > - press left mouse button and keep it down > - hit w to move forward, s backward, a and d sideways, use mouse for > direction > - when Length (at the right in the toolbar) exceeds the number of frames I > guess you're done, Hit Accept. > - a level with a properly animated camera is created. There's a new button > at the top right (not left, at least not in my interface, lol!) that > activates camera tracking for the view window; hit this before dragging the > new cam onto the view and playing the animation. > > > But I haven't figured out how to activate doors etc during the recording. > Any tips? > > hope this helps a bit, > Mark H >
