> > > Hi all : > > > > As mentioned previously , there are many new very cool projects > > that we can just load and render , in the V6 "Samples" menu . > > > > One of these is the interesting looking 'Samples\walkthru\ > > walkthru' . Obviously this is an example of the new V6.x > > "game-like" navigation system . > > > > In the 'Reference Manual' there is info on the new 'Walk Thru' > > tool that is in our default 'View Control' panel (near top left). > > > > Anyone have any tips on using it ? Played around with it but > > no luck so far . > > > > Thanks in advance . > > > > garry > > > > > Hi Garry, > > Yeah, this baffled me too, it was one of the first things I checked out > and > I got stuck immediately ;) > Yeah, the info in the reference manual doesn't help much... > > I came this far: > - Set number of frames to at least 1000 > - activate the walkthru tool > - hit Record > - press left mouse button and keep it down > - hit w to move forward, s backward, a and d sideways, use mouse for > direction > - when Length (at the right in the toolbar) exceeds the number of frames I > guess you're done, Hit Accept. > - a level with a properly animated camera is created. There's a new button > at the top right (not left, at least not in my interface, lol!) that > activates camera tracking for the view window; hit this before dragging > the > new cam onto the view and playing the animation. > > > But I haven't figured out how to activate doors etc during the recording. > Any tips? > > hope this helps a bit, > Mark H
Hi Mark, I managed to open several doors by clicking on the ordinary "play forward" icon in the ordinary animation "stuff" at the bottom of the main window. You have to hurry moving forward while the door is open. But I haven't been able to replay the animation. Hans A
