Despite your obvious efforts none of the problems with RSview have been
solved. 
I hope that answers your question.

Frank Bueters 

> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] Namens studio
> Verzonden: dinsdag 8 januari 2008 18:12
> Aan: [email protected]
> Onderwerp: Re: VR pano's
> 
> > About the RS viewer: I have not written directly to 
> Realsoft about the 
> > problems that I encountered. I expect they are aware of 
> them however, 
> > the topic has had sufficient exposure on the list.
> 
>   "Sufficient exposure on the list" ? (here we go again) 
> 
>   How do you figure that ? All I'm asking is , did you read 
> my final mail to you and did my time and efforts help you ?
> 
>   You complained originally about the viwer suddenly switch- 
> ing into parallel mode when you first clicked in the window .
> I tested your scene and reported back that it wasn't switch- 
> ing into parallel mode but was automatically changing zoom 
> (because your original camera placement was not optimal) .
> 
>   Then you complained about the camera jumping up and down 
> because of a possible problem with the Viewer's gravity .
> I corrected your erroneous assumptions , tested your scene 
> again , and wrote an elaborate mail describing ...
> 
> 1) what your experience with gravity actually was
> 2) exactly what was happening with your scene and why
> 3) exactly what to do in order to use the RS Viewer
>    with that particular scene
> 4) important considerations when using the viewer
> 
>   No reply from you . 
> 
>   I've heard all kinds of excuses for not taking the time to 
> reply to the legwork I've done for people , but " sufficient 
> exposure on the list " is a new one on me . I'll give you 
> absolute top points for originality on that one .
> 
>   The RS Viewer will continue to be a popular topic on this 
> list simply because it is brand new and isn't perfect yet .
> It will slowly be refined through time by RS , via service 
> packs and version upgrades (if our interest in it continues)
> 
>   To further that effort along , we should _Continue_ to 
> discuss any and all concerns with viewer controls & it's 
> options , as well as any problems people may be encount- 
> ering with certain viewer scenes .
> 
> > Kind regards and thanks for the files, Frank Bueters
> 
> You're welcome .
> 
> garry
> 
> 
> 
> 
> > Thank you Garry,
> > 
> > This Java stuff is from Livepicture. They used to sell authoring 
> > software that would stitch pictures and would publish them 
> in a html 
> > page for you, including hotspots. It was all very simple. 
> Livepicture 
> > is no more and I lost their software. I may use these java 
> files and 
> > html as a start if I can't manage to convert the panorama's to qtvr.
> > 
> 
> > 
> > 
> > > -----Oorspronkelijk bericht-----
> > > Van: [EMAIL PROTECTED] 
> > > [mailto:[EMAIL PROTECTED] Namens studio
> > > Verzonden: dinsdag 8 januari 2008 16:57
> > > Aan: [email protected]
> > > Onderwerp: Re: VR pano's
> > > 
> > > http://www.3ddart.org/index.php?name=PNphpBB2&file=viewtopic&p
> > > =7237#7237
> > > 
> > > is the link to the very simple pano java I rebuilt and 
> uploaded to 
> > > the forum .
> > > 
> > > > Another question I still have after a day of
> > > experimentations is how
> > > > to add clickable hotspots. But perhaps I'm getting a bit
> > > toomuch off
> > > > topic.
> > > > Frank Buters
> > > 
> > > Clickable hot spots ?
> > > 
> > >   Sorry , by the sound of that , this java pano app is 
> not going to 
> > > do the trick for you . Wish I would have known that you 
> were looking 
> > > for a sophisticated viewer in the first place .
> > > 
> > >  Anyway ... Off the top of my head I would guess that the
> > > RSV6 viewer is what you are looking for , but you would have to 
> > > "Bake" the actual raytraced images into , at least , a 
> major portion 
> > > of the scene , in order to get the photorealistic quality 
> you seem 
> > > to be looking for .
> > > 
> > >   This I think is completely do-able ... but has never been done 
> > > before in this community (ie: mapping photo's to objects the same 
> > > way that actual VR apps do (like Icarus's built-in feature .
> > > 
> > >   I know you have expressed concerns regarding the RS 
> viewer, and I 
> > > addressed those concerns of yours a couple of times , but 
> never did 
> > > get a reply from you as to if they solved your problems 
> ... or not .
> > > 
> > > good luck
> > > 
> > > garry
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > > > I actually wrote a small tutorial on this in the wiki:
> > > > > http://rs3dwiki.the-final.info/index.php?title=Rendering_Envir
> > > > onment_Maps
> > > > > I didn't realize that you can just use a reflective
> > > material as the
> > > > > evaluation basically looks straight at the surface =) One fun 
> > > > > project would be to create a material that does the 
> same thing 
> > > > > without the sphere (using a camera backplane as a
> > > 'raycatcher' like
> > > > > my DOF material): the good thing about such a solution is
> > > that you
> > > > > can render to any format that RS supports (unlike material 
> > > > > evaluation, I think I already have an idea on the 
> bugmanager for 
> > > > > that).
> > > > > 
> > > > > On 08/01/2008, Matthias Kappenberg 
> <[EMAIL PROTECTED]> wrote:
> > > > > > Now my really last mail:
> > > > > >
> > > > > > Best results was with analtic sphere, chrome 
> material without 
> > > > > > specular and high sample count <10 ...
> > > > > >
> > > > > > Testimage:
> > > > > > http://the-final.com/eval.jpg
> > > > > >
> > > > > >
> > > > > > Matthias
> > > > > >
> > > > > >
> > > > > >
> > > > > > ----- Original Message -----
> > > > > > From: "Frank Bueters" <[EMAIL PROTECTED]>
> > > > > > To: <[email protected]>
> > > > > > Sent: Tuesday, January 08, 2008 12:35 PM
> > > > > > Subject: VR pano's
> > > > > >
> > > > > >
> > > > > > > Hello Realfriends,
> > > > > > >
> > > > > > > Does anybody have any experience in making VR
> > > environments with
> > > > > > > RS3D? I mean those panorama's mapped to cubes, cylinders
> > > > > or spheres,
> > > > > > > like in Quicktime VR.
> > > > > > >
> > > > > > > I remember someone on this list once described the whole
> > > > > proces with
> > > > > > > some free-, downloadable software and a script for the
> > > > > camera in RS3D (V4?).
> > > > > > > Can't reftrieve this information and perhaps it's all
> > > > > very obsolete.
> > > > > > >
> > > > > > > So, I guess my question is, can anyone recommend a
> > > > > program or a tool
> > > > > > > to create VR worlds from 3D?
> > > > > > >
> > > > > > > Kind regards,
> > > > > > >
> > > > > > > Frank Bueters
> > > > > > >
> > > > > > >
> > > > > >
> > > >
> >

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