Despite your obvious efforts none of the problems with RSview have been solved. I hope that answers your question.
Frank Bueters > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens studio > Verzonden: dinsdag 8 januari 2008 18:12 > Aan: [email protected] > Onderwerp: Re: VR pano's > > > About the RS viewer: I have not written directly to > Realsoft about the > > problems that I encountered. I expect they are aware of > them however, > > the topic has had sufficient exposure on the list. > > "Sufficient exposure on the list" ? (here we go again) > > How do you figure that ? All I'm asking is , did you read > my final mail to you and did my time and efforts help you ? > > You complained originally about the viwer suddenly switch- > ing into parallel mode when you first clicked in the window . > I tested your scene and reported back that it wasn't switch- > ing into parallel mode but was automatically changing zoom > (because your original camera placement was not optimal) . > > Then you complained about the camera jumping up and down > because of a possible problem with the Viewer's gravity . > I corrected your erroneous assumptions , tested your scene > again , and wrote an elaborate mail describing ... > > 1) what your experience with gravity actually was > 2) exactly what was happening with your scene and why > 3) exactly what to do in order to use the RS Viewer > with that particular scene > 4) important considerations when using the viewer > > No reply from you . > > I've heard all kinds of excuses for not taking the time to > reply to the legwork I've done for people , but " sufficient > exposure on the list " is a new one on me . I'll give you > absolute top points for originality on that one . > > The RS Viewer will continue to be a popular topic on this > list simply because it is brand new and isn't perfect yet . > It will slowly be refined through time by RS , via service > packs and version upgrades (if our interest in it continues) > > To further that effort along , we should _Continue_ to > discuss any and all concerns with viewer controls & it's > options , as well as any problems people may be encount- > ering with certain viewer scenes . > > > Kind regards and thanks for the files, Frank Bueters > > You're welcome . > > garry > > > > > > Thank you Garry, > > > > This Java stuff is from Livepicture. They used to sell authoring > > software that would stitch pictures and would publish them > in a html > > page for you, including hotspots. It was all very simple. > Livepicture > > is no more and I lost their software. I may use these java > files and > > html as a start if I can't manage to convert the panorama's to qtvr. > > > > > > > > > > -----Oorspronkelijk bericht----- > > > Van: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Namens studio > > > Verzonden: dinsdag 8 januari 2008 16:57 > > > Aan: [email protected] > > > Onderwerp: Re: VR pano's > > > > > > http://www.3ddart.org/index.php?name=PNphpBB2&file=viewtopic&p > > > =7237#7237 > > > > > > is the link to the very simple pano java I rebuilt and > uploaded to > > > the forum . > > > > > > > Another question I still have after a day of > > > experimentations is how > > > > to add clickable hotspots. But perhaps I'm getting a bit > > > toomuch off > > > > topic. > > > > Frank Buters > > > > > > Clickable hot spots ? > > > > > > Sorry , by the sound of that , this java pano app is > not going to > > > do the trick for you . Wish I would have known that you > were looking > > > for a sophisticated viewer in the first place . > > > > > > Anyway ... Off the top of my head I would guess that the > > > RSV6 viewer is what you are looking for , but you would have to > > > "Bake" the actual raytraced images into , at least , a > major portion > > > of the scene , in order to get the photorealistic quality > you seem > > > to be looking for . > > > > > > This I think is completely do-able ... but has never been done > > > before in this community (ie: mapping photo's to objects the same > > > way that actual VR apps do (like Icarus's built-in feature . > > > > > > I know you have expressed concerns regarding the RS > viewer, and I > > > addressed those concerns of yours a couple of times , but > never did > > > get a reply from you as to if they solved your problems > ... or not . > > > > > > good luck > > > > > > garry > > > > > > > > > > > > > > > > > > > > > > > > > > I actually wrote a small tutorial on this in the wiki: > > > > > http://rs3dwiki.the-final.info/index.php?title=Rendering_Envir > > > > onment_Maps > > > > > I didn't realize that you can just use a reflective > > > material as the > > > > > evaluation basically looks straight at the surface =) One fun > > > > > project would be to create a material that does the > same thing > > > > > without the sphere (using a camera backplane as a > > > 'raycatcher' like > > > > > my DOF material): the good thing about such a solution is > > > that you > > > > > can render to any format that RS supports (unlike material > > > > > evaluation, I think I already have an idea on the > bugmanager for > > > > > that). > > > > > > > > > > On 08/01/2008, Matthias Kappenberg > <[EMAIL PROTECTED]> wrote: > > > > > > Now my really last mail: > > > > > > > > > > > > Best results was with analtic sphere, chrome > material without > > > > > > specular and high sample count <10 ... > > > > > > > > > > > > Testimage: > > > > > > http://the-final.com/eval.jpg > > > > > > > > > > > > > > > > > > Matthias > > > > > > > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: "Frank Bueters" <[EMAIL PROTECTED]> > > > > > > To: <[email protected]> > > > > > > Sent: Tuesday, January 08, 2008 12:35 PM > > > > > > Subject: VR pano's > > > > > > > > > > > > > > > > > > > Hello Realfriends, > > > > > > > > > > > > > > Does anybody have any experience in making VR > > > environments with > > > > > > > RS3D? I mean those panorama's mapped to cubes, cylinders > > > > > or spheres, > > > > > > > like in Quicktime VR. > > > > > > > > > > > > > > I remember someone on this list once described the whole > > > > > proces with > > > > > > > some free-, downloadable software and a script for the > > > > > camera in RS3D (V4?). > > > > > > > Can't reftrieve this information and perhaps it's all > > > > > very obsolete. > > > > > > > > > > > > > > So, I guess my question is, can anyone recommend a > > > > > program or a tool > > > > > > > to create VR worlds from 3D? > > > > > > > > > > > > > > Kind regards, > > > > > > > > > > > > > > Frank Bueters > > > > > > > > > > > > > > > > > > > > > > > > > >
