> Garry, I remember you wrote this and I thank you for your advice. However, I > have not experienced the problems with the clipping plane that you mention. > Frank Bueters
If you were to 'Dolly' out as I suggested , you might notice that RS "Clips" the ground plane (in an effort to optimise the OpenGL , I'm guessing) . Arjo first mentioned this when I asked him about viewing his VRML city with the RS viewer . Arjo Quote ; "So I think VRML is better optimized. Maybe because VRML is based on polygons, I don't know. I also have problems with the large sky dome around my city. RSView simply doesn't show it. I think it's because of the clipping size. But I couldn't find a way to change the clip- ping distance. And as VRML is working ok I just didn't invest much time in this new viewer." The clipping is a small matter mostly , but is possibly something for RS to look at and possibly allow a user the option to control the distance factor , like in the view window . garry > > > > Despite your obvious efforts none of the problems with RSview have > > > been solved. > > > I hope that answers your question. > > > Frank Bueters > > > > Thanks for your reply : > > > > Well , you lost me . As I said in that mail , one can > > easily navigate your building scene without any major issues > > with the viewer (except the 'clipping-plane') simply by > > changing your viewpoints default location . > > > > garry > > Garry, I remember you wrote this and I thank you for your advice. However, I > have not experienced the problems with the clipping plane that you mention. > > Regards, > > Frank Bueters >
