> Garry, I remember you wrote this and I thank you for your advice. However, I
> have not experienced the problems with the clipping plane that you mention. 
> Frank Bueters

  If you were to 'Dolly' out as I suggested , you might notice
that RS "Clips" the ground plane (in an effort to optimise the
OpenGL , I'm guessing) . Arjo first mentioned this when I asked
him about viewing his VRML city with the RS viewer .

Arjo Quote ;
"So I think VRML is better optimized. Maybe because VRML is
based on polygons, I don't know. 
I also have problems with the large sky dome around my city.
RSView simply doesn't show it. I think it's because of the
clipping size. But I couldn't find a way to change the clip-
ping distance. And as VRML is working ok I just didn't invest
much time in this new viewer."

  The clipping is a small matter mostly , but is possibly
something for RS to look at and possibly allow a user the
option to control the distance factor , like in the view
window .

garry



> 
> > > Despite your obvious efforts none of the problems with RSview have 
> > > been solved.
> > > I hope that answers your question.
> > > Frank Bueters
> > 
> > Thanks for your reply :
> > 
> >   Well , you lost me . As I said in that mail , one can 
> > easily navigate your building scene without any major issues 
> > with the viewer (except the 'clipping-plane') simply by 
> > changing your viewpoints default location .
> > 
> > garry
> 
> Garry, I remember you wrote this and I thank you for your advice. However, I
> have not experienced the problems with the clipping plane that you mention. 
> 
> Regards,
> 
> Frank Bueters
>

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