> > There are a few questions that remain for me: 
> > - how does one choose the right width/height for a pano? 
> ^^^^^^^^^^^^^^^^^^^^^^^^
> a sphere is twice width than height, ratio should be then 
> something like w256 x h128 or w1024 x h512 if you use square pixels

Aha, I'll remember.

 
> > - On the prev eval. jpg example there's faceting where wall and 
> > ceiling meet (the faceting is more obvious on the full image, but I 
> > hope you can see what I mean). Do you have any idea why 
> this occurs? I 
> > have evaluted the scene on 1024x600 @ 4 samples.
> ^^^^^^^^^^^^^^^^^^^^^^^^
> is it an analtic sphere that you've used, or a nurbs :-?
> Best results are with analtic spheres..
> http://the-final.com/SPHERE.htm
> Ambient light, analtic sphere for evaluation

The sphere in my testscene is a nurbs object, thought I had seen that in
your example. I'll change it to analytic.


 
> > - I still don't understand how to go from spherical image 
> to QTVR, but 
> > perhaps I should just read on and keep experimenting.
^^^^^^^^^^^^^^^^^^^^^^^^
> it's still another "unwrap method", which can be calculated...
> why do you not use the simple "panocube" prog
> 
> Matthias

For compatabillity reasons I thought it wise to use quicktime vr. It works
well on 3 computers that I have tried, both pc and mac.

I had thought about the second "unwrap" when a spherical image has to be
mapped to a cubic world. That's another reason why I thought it better to
look for a program that would convert a bunch of prerendered images into a
cubic vr panorama, be it quicktime or panocube. But this is just guessing
and I may be all wrong. 
Besides, I haven't been able to make anything worth watching with panocube,
it keeps complaining that my image is not equirectangular (I hardly
understand what that is. Must have someting to do with equal rectangels, or
maybe equal sides?)


Regards,

        Frank Bueters

 
 

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