Thx Frank :-)

Hmmm, do you have a example scene or a render :-?

Maybe the error is, that you try to evaluate to early or non existing
things. For example if you try to evaluate the "occlusion-shader",
you must add maybe normal "Surface-Properties" like color and Illumination
to get a proper result. A second mistake is possibly that you've tried
to evaluate, let's say Illumination on a analtic sphere and you've
used a "default" map material and not a "spherical" map material, then
you do not have a proper material coordinate system for evaluating :-?
(same on SDS with cruel or no UV-coordinates)

Matthias


----- Original Message ----- 
From: "Frank Bueters" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 09, 2008 8:50 AM
Subject: RE: Antwort: VR pano's


> Hi Matthias,  
> 
> You're a genius. Your method produces a spherical map of the whole scene. 
> 
> For color and brightness there are some hurdles to take though. Because the
> illumination is evaluated instead of the color objects mapped with
> illumination maps come out relatively bright while objects that recieve just
> ambient light and that are not directly lit come out black. 
> All this could be overcome by putting up light and textures in a scene
> twice: once for ray traced images and once for the VR presentation.
> Depending on the scene this may be a lot of work and result in two different
> outcomes.
> 
> Thanks to the help on this list I now know what I did not know before: I
> need a program that will stitch rows of prerendered images together and that
> will turn them into something that a quicktime viewer understands. Probably
> PTGui.
> 
> Thanks for your help,
> 
> Frank Bueters
> 
> 
> > I've simply created one big analtic sphere (2000units) and 
> > there inside a small analtic sphere (1unit)
> > 
> > Then I've assigned the colorgrid material to the big sphere 
> > and chrome material to the small sphere.
> > 
> > From chrome material I've deleted the
> > specular shading
> > 
> > Then I've evaluated the illumination
> > from the chrome sphere (see settings on the picture except 
> > that I've used as size 1024x512)
> > 
> > I've converted the image with photoshop cs3 to jpg...
> > 
> > (the red sphere in the image was only a testsphere)
> > 
> > Matthias
> > 
> > (In short: no cam in scene, only illumination evaluated)
> 
> 

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