Hi Garry, sorry, no tutorials only experiments. (yes, I know, I've said that I'll set up some tutorials, sorry that I didn't it, but time ....)
"Evaluating" is more or less the RS word for "surface-baking", but maybe a little bit more... But surface-baking seems to me the closest thing. Matthias ----- Original Message ----- From: "studio" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, January 09, 2008 12:36 AM Subject: Re: Antwort: VR pano's > > (In short: no cam in scene, only illumination evaluated) > > Matthias > > Ah , OK . Never imagined such a thing being possible , and > in fact I'm still a little foggy on this whole 'evaluating' > concept . Seems like it is something advanced that I should > be trying to wrap my tired old brain around . > > I use channels for tweaking shadows and contrast etc , like > in the very old tutorial on the info site by Tim Borgmann > http://realsoft.info/modules.php?op=modload&name=News&file=article&sid=29 > > but have never even dreamed of using it as you just have . > > How did you learn of such a thing ? Are there any examples > anywhere that you could point to . I know the RS channel > concept is incredible ( & old hat to most here , probably) . > > I find this utterly fascinating . This seems absolutely > perfect for panoramic VR creation , and maybe many other > things too . > > Thanks & cheers ! > > garry > > > > > > I've simply created one big analtic sphere (2000units) > > and there inside a small analtic sphere (1unit) > > > > Then I've assigned the colorgrid material to the big sphere > > and chrome material to the small sphere. > > > > From chrome material I've deleted the > > specular shading > > > > Then I've evaluated the illumination > > from the chrome sphere (see settings on the picture > > except that I've used as size 1024x512) > > > > I've converted the image with photoshop cs3 to jpg... > > > > (the red sphere in the image was only a testsphere) > > > > Matthias > > > > (In short: no cam in scene, only illumination evaluated) > > > > ----- Original Message ----- > > From: "studio" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Tuesday, January 08, 2008 6:26 PM > > Subject: Re: Antwort: VR pano's > > > > > > > > But completly freeware. > > > > Example: > > > > http://the-final.com/EVAL.htm > > > > > > Matthias , quick , grab your stopwatch : > > > > > > Yet again , you've managed to totally confuse me (I > > > know that's not hard to do) . > > > > > > I understand the panotools part , but what about the > > > RS part ? > > > > > > What about the camera you used in RS ? > > > Was it 4 images stiched together to get Eval.jpg ? > > > How did you stitch them ? > > > > > > I look at eval.jpg and can't figure out how you arrived > > > at that image . Is it cylindical ? Spherical ? > > > > > > Thanks in advance . > > > > > > garry > > > > > > > > > > > > > > > > > > > > > > > > > Panotools and panocube...for Windows!!! > > > > both freeware, simple drag and drop, no extras like hotspots, > > > > stereosound etc... > > > > > > > > But completly freeware. > > > > Example: > > > > http://the-final.com/EVAL.htm > > > > > > > > maybe images need some seconds to load... > > > > > > > > Go here: > > > > http://www.mediasculp.com/QTVR/panotools/ > > > > Download the Panotools > > > > (simply drop the pano12.dll file to windows system32 folder (if you > > > > have windows)) > > > > and go here: > > > > http://www.panoshow.com/panocube.htm > > > > and follow the instructions in the readme.txt > > > > > > > > At all less than 10 minutes to get something > > > > like the Pano in my above example. > > > > > > > > Matthias > > > > > > >
