Hi Garry,

sorry, no tutorials only experiments.
(yes, I know, I've said that I'll set up some
tutorials, sorry that I didn't it, but time ....)

"Evaluating" is more or less the RS word for "surface-baking",
but maybe a little bit more...
But surface-baking seems to me the closest thing.

Matthias



----- Original Message ----- 
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 09, 2008 12:36 AM
Subject: Re: Antwort: VR pano's


> > (In short: no cam in scene, only illumination evaluated)
> > Matthias
> 
> Ah , OK . Never imagined such a thing being possible , and
> in fact I'm still a little foggy on this whole 'evaluating'
> concept . Seems like it is something advanced that I should
> be trying to wrap my tired old brain around .
> 
> I use channels for tweaking shadows and contrast etc , like
> in the very old tutorial on the info site by Tim Borgmann
> http://realsoft.info/modules.php?op=modload&name=News&file=article&sid=29
> 
> but have never even dreamed of using it as you just have .
> 
>   How did you learn of such a thing ? Are there any examples
> anywhere that you could point to . I know the RS channel
> concept is incredible ( & old hat to most here , probably) .
> 
>   I find this utterly fascinating . This seems absolutely
> perfect for panoramic VR creation , and maybe many other
> things too .
> 
> Thanks & cheers !
> 
> garry
> 
> 
> 
> 
> > I've simply created one big analtic sphere (2000units)
> > and there inside a small analtic sphere (1unit)
> > 
> > Then I've assigned the colorgrid material to the big sphere
> > and chrome material to the small sphere.
> > 
> > From chrome material I've deleted the
> > specular shading
> > 
> > Then I've evaluated the illumination
> > from the chrome sphere (see settings on the picture
> > except that I've used as size 1024x512)
> > 
> > I've converted the image with photoshop cs3 to jpg...
> > 
> > (the red sphere in the image was only a testsphere)
> > 
> > Matthias
> > 
> > (In short: no cam in scene, only illumination evaluated)
> > 
> > ----- Original Message ----- 
> > From: "studio" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Tuesday, January 08, 2008 6:26 PM
> > Subject: Re: Antwort: VR pano's
> > 
> > 
> > > > But completly freeware.
> > > > Example:
> > > > http://the-final.com/EVAL.htm
> > > 
> > > Matthias , quick , grab your stopwatch :
> > > 
> > >   Yet again , you've managed to totally confuse me (I
> > > know that's not hard to do) .
> > > 
> > >  I understand the panotools part , but what about the
> > > RS part ? 
> > > 
> > > What about the camera you used in RS ?
> > > Was it 4 images stiched together to get Eval.jpg ?
> > > How did you stitch them ?
> > > 
> > >   I look at eval.jpg and can't figure out how you arrived
> > > at that image . Is it cylindical ? Spherical ?
> > > 
> > > Thanks in advance .
> > > 
> > > garry
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > > Panotools and panocube...for Windows!!!
> > > > both freeware, simple drag and drop, no extras like hotspots, 
> > > > stereosound etc...
> > > > 
> > > > But completly freeware.
> > > > Example:
> > > > http://the-final.com/EVAL.htm
> > > > 
> > > > maybe images need some seconds to load...
> > > > 
> > > > Go here:
> > > > http://www.mediasculp.com/QTVR/panotools/
> > > > Download the Panotools
> > > > (simply drop the pano12.dll file to windows system32 folder (if you 
> > > > have windows))
> > > > and go here:
> > > > http://www.panoshow.com/panocube.htm
> > > > and follow the instructions in the readme.txt
> > > > 
> > > > At all less than 10 minutes to get something
> > > > like the Pano in my above example.
> > > > 
> > > > Matthias
> > > 
> > >
> 

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