Hi Mark :

> Impressive stuff, smooth realtime movement and full GI. You
> don't see that often in realtime!

  I agree .

> Yes, it's worth a try with RS. Baking illumination can work well,
> I used this trick for ceilings in GI scenes.

Exactly .

>  But baking indirect illumination into an entire scene...

Exactly ... (this is the key!)

> it should be possible, slowly building up complexity and 
> mapping resolution. If necessary, edit some of the mappings
> manually . 

Well , that is a very , very deep subject , and an area
that has not been explored yet in this tiny community .

'Unwrapping' a raytraced object's texture for Baking ? Is
this even possible in any single 3D app available today ?
I doubt it . 

  Cutting edge RS offered options for 'Baking' illumination
maps in V5 , but my quick look at this V6 manual did not find
that tutorial . Is it still a V6 option ?

So where do we start , to even discuss the workaround method ?
As you say , edit manually , I guess , but man that is a lot
of work (as I believe you are implying) .

 Matthias came up with that brilliant idea for using a chrome
sphere to capture rays and make them available for 2D pano
projections . Your (lost) example project upload showed it !

 It's this kind of thinking that is required to
take 'Baking' to the next level , I would guess .

> Of course, baking only works in static scenes where only the
> camera is moving, that's a disadvantage.

Hmmm , I don't think so .

  Remember , the RS viewer allows for animation triggers !
So , as you can well imagine I'm sure , textures could
_also be animated_ to contain the shadows that _should_ be
cast from those animated objects !

 What other _3D_ realtime viewer in the world allows for
something as cool as that ? (none , I'm guessing)

> thanks for the links!
> Mark H

check out the new ones at the top of this mail .

garry

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