Hi Mark : > Impressive stuff, smooth realtime movement and full GI. You > don't see that often in realtime!
I agree . > Yes, it's worth a try with RS. Baking illumination can work well, > I used this trick for ceilings in GI scenes. Exactly . > But baking indirect illumination into an entire scene... Exactly ... (this is the key!) > it should be possible, slowly building up complexity and > mapping resolution. If necessary, edit some of the mappings > manually . Well , that is a very , very deep subject , and an area that has not been explored yet in this tiny community . 'Unwrapping' a raytraced object's texture for Baking ? Is this even possible in any single 3D app available today ? I doubt it . Cutting edge RS offered options for 'Baking' illumination maps in V5 , but my quick look at this V6 manual did not find that tutorial . Is it still a V6 option ? So where do we start , to even discuss the workaround method ? As you say , edit manually , I guess , but man that is a lot of work (as I believe you are implying) . Matthias came up with that brilliant idea for using a chrome sphere to capture rays and make them available for 2D pano projections . Your (lost) example project upload showed it ! It's this kind of thinking that is required to take 'Baking' to the next level , I would guess . > Of course, baking only works in static scenes where only the > camera is moving, that's a disadvantage. Hmmm , I don't think so . Remember , the RS viewer allows for animation triggers ! So , as you can well imagine I'm sure , textures could _also be animated_ to contain the shadows that _should_ be cast from those animated objects ! What other _3D_ realtime viewer in the world allows for something as cool as that ? (none , I'm guessing) > thanks for the links! > Mark H check out the new ones at the top of this mail . garry
