Hi Mark : > Big problem: RS's OGL realtime engine ignores the Illumination channel in > VSL materials. How to make the illumaps show up in RS's own realtime engine? > Is there a walkaround? All the more because shadows would have to be baked > too, the RS engine doesn't do shadows, even though my graphics card does.
Yes , at this point in time shadows would have to be 'baked' . Every- thing would have to be baked , except for whatever exceptions Vesa & Juha would consider incorporating into the viewer in the future . > I'd love to say RS can do great realtime walkthroughs with pre-baked > illumination - would be great for architectural presentations - but no, it's > all about rendering. Baking can still be very useful for rendering btw. (but > tricky!) > -Mark Hmmm , not sure I understand you on this point . Please elaborate . As you know , 'Baking' is the results of rendering ... ie , render once but view an infinite number of times . It's a fairly new concept and maybe there are some conflicting elements to be seperated first ? Anyway , it is a very intriguing option for animators , n'est pas ? Rembrandt was dutch , wasn't he ? (big grin) cheers garry
