Hi Mark :

> Big problem: RS's OGL realtime engine ignores the Illumination channel in 
> VSL materials. How to make the illumaps show up in RS's own realtime engine? 
> Is there a walkaround? All the more because shadows would have to be baked 
> too, the RS engine doesn't do shadows, even though my graphics card does.

Yes , at this point in time shadows would have to be 'baked' . Every-
thing would have to be baked , except for whatever exceptions Vesa
& Juha would consider incorporating into the viewer in the future .

> I'd love to say RS can do great realtime walkthroughs with pre-baked 
> illumination - would be great for architectural presentations - but no, it's 
> all about rendering. Baking can still be very useful for rendering btw. (but 
> tricky!)
> -Mark

 Hmmm , not sure I understand you on this point . 
Please elaborate . 

As you know , 'Baking' is the results of rendering ... ie ,
render once but view an infinite number of times .

  It's a fairly new concept and maybe there are some
conflicting elements to be seperated first ?

Anyway , it is a very intriguing option for animators ,
n'est pas ?

Rembrandt was dutch , wasn't he ?

(big grin)

cheers
garry


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