[snip]
Long mail , but in short , these examples may inspire
to create examples of what _CAN_ be done with the new RSV6
viewer , with a little time and effort .
studio
Garry,
Impressive stuff, smooth realtime movement and full GI. You don't see that
often in realtime!
Yes, it's worth a try with RS. Baking illumination can work well, I used
this trick for ceilings in GI scenes. But baking indirect illumination into
an entire scene... the scene probably has to be designed with that in mind
from scratch; it should be possible, slowly building up complexity and
mapping resolution. If necessary, edit some of the mappings manually. Once
the baking is done, rendering an animation is also a piece of cake. (besides
the realtime walkthrough)
Of course, baking only works in static scenes where only the camera is
moving, that's a disadvantage.
thanks for the links!
Mark H