I'd love to say RS can do great realtime walkthroughs with pre-baked
illumination - would be great for architectural presentations - but no,
it's
all about rendering. Baking can still be very useful for rendering btw.
(but
tricky!)
-Mark
Hmmm , not sure I understand you on this point .
Please elaborate .
The point was how to make the illumination mappings visible in OGL inside RS
once they are computed (both shadows and indirect lighting). You can bake
all you want, it simply doesn't show up in OGL mode...
I tried Timo's hint to define a mapping in Object Properties instead of a
VSL material, but that didn't show up in realtime either :(
I'll do more tests, never give up on RS too quickly... there's enough hair
left for some more hair-pulling ;)
As you know , 'Baking' is the results of rendering ... ie ,
render once but view an infinite number of times .
It's a fairly new concept and maybe there are some
conflicting elements to be seperated first ?
Anyway , it is a very intriguing option for animators ,
n'est pas ?
Bien sur, reason enough to check it out thoroughly. But I'm afraid RS needs
a few more features in the OGL engine. Unless I'm overlooking something
painfully obvious.
Rembrandt was dutch , wasn't he ?
(big grin)
cheers
garry
Yes, like Van Gogh - born a few miles from where I live ;)
Cheers, I'll post more if I find something worthwhile,
Mark