Cutting edge RS offered options for 'Baking' illumination
maps in V5 , but my quick look at this V6 manual did not find
that tutorial . Is it still a V6 option ?
I don't see any changes. There is some info at the UVimage tool and the
chapter Rendering/Advanced illumination examples. The word 'baking' isn't
used in the manual.
So where do we start , to even discuss the workaround method ?
As you say , edit manually , I guess , but man that is a lot
of work (as I believe you are implying) .
Matthias came up with that brilliant idea for using a chrome
sphere to capture rays and make them available for 2D pano
projections . Your (lost) example project upload showed it !
It was a different principle (no baking involved) but the projects and
textures are still at
http://www.athanor3d.com/pub/
I think we need either complete export including textures and illumaps to
run RS baked projects in an external advanced OGL viewer, or a better
Realsoft OGL engine.
-Mark