Iirc you can set a map as an illumination map in the object
properties. I'd imagine this would show up in realtime as well. No
idea what (if anything) it uses for map/uv coords though.

On 28/02/2008, Mark Heuymans <[EMAIL PROTECTED]> wrote:
> >
>  > Yes, it's worth a try with RS. Baking illumination can work well, I used
>  > this trick for ceilings in GI scenes.
>
>
>
> Big problem: RS's OGL realtime engine ignores the Illumination channel in
>  VSL materials. How to make the illumaps show up in RS's own realtime engine?
>  Is there a walkaround? All the more because shadows would have to be baked
>  too, the RS engine doesn't do shadows, even though my graphics card does.
>
>  I'd love to say RS can do great realtime walkthroughs with pre-baked
>  illumination - would be great for architectural presentations - but no, it's
>  all about rendering. Baking can still be very useful for rendering btw. (but
>  tricky!)
>
>
>  -Mark
>
>

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