Iirc you can set a map as an illumination map in the object properties. I'd imagine this would show up in realtime as well. No idea what (if anything) it uses for map/uv coords though.
On 28/02/2008, Mark Heuymans <[EMAIL PROTECTED]> wrote: > > > > Yes, it's worth a try with RS. Baking illumination can work well, I used > > this trick for ceilings in GI scenes. > > > > Big problem: RS's OGL realtime engine ignores the Illumination channel in > VSL materials. How to make the illumaps show up in RS's own realtime engine? > Is there a walkaround? All the more because shadows would have to be baked > too, the RS engine doesn't do shadows, even though my graphics card does. > > I'd love to say RS can do great realtime walkthroughs with pre-baked > illumination - would be great for architectural presentations - but no, it's > all about rendering. Baking can still be very useful for rendering btw. (but > tricky!) > > > -Mark > >
