> You can bake all you want, it simply doesn't show up in OGL > mode...
Well , the obvious answer is to use any advanced maps as .bmp's . I guess that's why you lost me , since you already said you have done it for a ceiling . As it is right now anything that requires postprocessing in RS must be 'baked' , and 'baked' via a hard image for OGL use. For a simple wall : 1) Create a VSL texture for the wall - turn on Gi etc 2) Render in parallel mode with camera pointing at the wall 3) Take the render into an image processor and crop 4) Adjust brightness/contrast 5) Save as a .bmp/png etc 6) UV map this image to the wall There , that's it , and as you said earlier , it's done by hand and it's a lot of work , but that's how it's done at this point in time . As I said earlier , previous versions of RS would do this for you , so I'm assuming we still can ... I'll install an older version and see if the tutorial is still there in the older version's manual . I've done the tute (in V4.5 I think) and it worked , RS created the maps as .bmp's on your drive , but they still needed some further processing in PSP etc to make them presentable(maybe my quality setting in RS was too small) > > Rembrandt was dutch , wasn't he ? > Yes, like Van Gogh - born a few miles from where I live ;) Very cool , perhaps there's something in the water ? (grin) > Cheers, I'll post more if I find something worthwhile, > Mark OK garry
