>  Just did some quick tests and I was able to create maps
> for raytraced shadows that were displayed very well in
> OpenGL and the RSViewer . I think it possible to combine
> the illumination maps with the color maps in an image
> editor , to get a nice effective OGL representation .

> garry

A very quick & dirty example of 'Baked illumination maps'
using the 'UVimage Tool' . Stock , non-postprocessed maps
at 256 pixel resolutions and samples set at '5' .

 Sphere and rectangles are Analytic .

garry

<<attachment: illumination_channel.gif>>

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