> Just did some quick tests and I was able to create maps > for raytraced shadows that were displayed very well in > OpenGL and the RSViewer . I think it possible to combine > the illumination maps with the color maps in an image > editor , to get a nice effective OGL representation .
> garry A very quick & dirty example of 'Baked illumination maps' using the 'UVimage Tool' . Stock , non-postprocessed maps at 256 pixel resolutions and samples set at '5' . Sphere and rectangles are Analytic . garry
<<attachment: illumination_channel.gif>>
