>   Yes , I'll continue to try and get this to work as nicely as it did
> for Analytic , with SDS . I've noticed other differences right away
> with the simple 'mapped shadows' option for Lights , also . I'm guessing
> this area of RS did not get explored very deeply previously .
> Good luck with your research .
> garry

  The only way I could get realtime maps to show up with SDS
was to use the 'Map2Object' tool , like I mentioned originally.

 I could not get maps to show up in realtime with the 'UVimage'
tool , with SDS objects . I got some suedo-acceptable results
for raytracing , and some actual raytracing useable results
(when I modified "illumination target" to the "color target",
but otherwise it was not a no-brainer like the analytic tests
were .

  I haven't tried taking the textures that were created via
'UVimage' tool , and running them through 'Map2object , yet .

  Will do that later today .

garry


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