> Yes , I'll continue to try and get this to work as nicely as it did > for Analytic , with SDS . I've noticed other differences right away > with the simple 'mapped shadows' option for Lights , also . I'm guessing > this area of RS did not get explored very deeply previously . > Good luck with your research . > garry
The only way I could get realtime maps to show up with SDS was to use the 'Map2Object' tool , like I mentioned originally. I could not get maps to show up in realtime with the 'UVimage' tool , with SDS objects . I got some suedo-acceptable results for raytracing , and some actual raytracing useable results (when I modified "illumination target" to the "color target", but otherwise it was not a no-brainer like the analytic tests were . I haven't tried taking the textures that were created via 'UVimage' tool , and running them through 'Map2object , yet . Will do that later today . garry
