Just did some quick tests and I was able to create maps
for raytraced shadows that were displayed very well in
OpenGL and the RSViewer . I think it possible to combine
the illumination maps with the color maps in an image
editor , to get a nice effective OGL representation .
garry
A very quick & dirty example of 'Baked illumination maps'
using the 'UVimage Tool' . Stock , non-postprocessed maps
at 256 pixel resolutions and samples set at '5' .
Sphere and rectangles are Analytic .
garry
Well done! How did you make it show up in OGL, any modifications in the
mapping materials? All I get is black walls in realtime, only when rendering
the mappings show up.
I haven't tried baking in V6 with analytics yet, just an SDS 'Room' in a
simple Building... must be overlooking something.
cheers,
Mark