> Do you have proper UV-Coordinates :-?

Well , the thing is , the raytracing is OK (as far
as mapping Coordinates , anyway) . The problem is
with the realtime representation .

> And if I'm right, the RS UV-Coordsys is linear, 
> but the SDS surface is not linear, if set to
> smoothen to nurbs.
> I get very often unsmooth curves, while baking
> textures, or strange results with per face mapping,
> at the borders of different materials.

SDS mapping sucks .

> The Map2Object tool can maybe give better
> results, because it's using it's own coordsys
> and not the UV-coordsys :-?

Well , I think it's a better tool for realtime mapping .

> But: If you have proper UVs, it should be not to
> hard to get a useful result with SDS.
> Matthias

  Yes , but are you talking about realtime results ?

The whole purpose of this thread is to talk about realtime
results , and so far I can get no realtime results using
the 'UVimage tool' and SDS .

garry




> > >   Yes , I'll continue to try and get this to work as nicely as it did
> > > for Analytic , with SDS . I've noticed other differences right away
> > > with the simple 'mapped shadows' option for Lights , also . I'm guessing
> > > this area of RS did not get explored very deeply previously .
> > > Good luck with your research .
> > > garry
> > 
> >   The only way I could get realtime maps to show up with SDS
> > was to use the 'Map2Object' tool , like I mentioned originally.
> > 
> >  I could not get maps to show up in realtime with the 'UVimage'
> > tool , with SDS objects . I got some suedo-acceptable results
> > for raytracing , and some actual raytracing useable results
> > (when I modified "illumination target" to the "color target",
> > but otherwise it was not a no-brainer like the analytic tests
> > were .
> > 
> >   I haven't tried taking the textures that were created via
> > 'UVimage' tool , and running them through 'Map2object , yet .
> > 
> >   Will do that later today .
> > 
> > garry
> > 
> > 
> >

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