> Do you have proper UV-Coordinates :-? Well , the thing is , the raytracing is OK (as far as mapping Coordinates , anyway) . The problem is with the realtime representation .
> And if I'm right, the RS UV-Coordsys is linear, > but the SDS surface is not linear, if set to > smoothen to nurbs. > I get very often unsmooth curves, while baking > textures, or strange results with per face mapping, > at the borders of different materials. SDS mapping sucks . > The Map2Object tool can maybe give better > results, because it's using it's own coordsys > and not the UV-coordsys :-? Well , I think it's a better tool for realtime mapping . > But: If you have proper UVs, it should be not to > hard to get a useful result with SDS. > Matthias Yes , but are you talking about realtime results ? The whole purpose of this thread is to talk about realtime results , and so far I can get no realtime results using the 'UVimage tool' and SDS . garry > > > Yes , I'll continue to try and get this to work as nicely as it did > > > for Analytic , with SDS . I've noticed other differences right away > > > with the simple 'mapped shadows' option for Lights , also . I'm guessing > > > this area of RS did not get explored very deeply previously . > > > Good luck with your research . > > > garry > > > > The only way I could get realtime maps to show up with SDS > > was to use the 'Map2Object' tool , like I mentioned originally. > > > > I could not get maps to show up in realtime with the 'UVimage' > > tool , with SDS objects . I got some suedo-acceptable results > > for raytracing , and some actual raytracing useable results > > (when I modified "illumination target" to the "color target", > > but otherwise it was not a no-brainer like the analytic tests > > were . > > > > I haven't tried taking the textures that were created via > > 'UVimage' tool , and running them through 'Map2object , yet . > > > > Will do that later today . > > > > garry > > > > > >
