Do you have proper UV-Coordinates :-?

And if I'm right, the RS UV-Coordsys is linear, 
but the SDS surface is not linear, if set to
smoothen to nurbs.
I get very often unsmooth curves, while baking
textures, or strange results with per face mapping,
at the borders of different materials.

The Map2Object tool can maybe give better
results, because it's using it's own coordsys
and not the UV-coordsys :-?

But: If you have proper UVs, it should be not to
hard to get a useful result with SDS.

Matthias





----- Original Message ----- 
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 02, 2008 9:35 PM
Subject: Re: baking recipes


> >   Yes , I'll continue to try and get this to work as nicely as it did
> > for Analytic , with SDS . I've noticed other differences right away
> > with the simple 'mapped shadows' option for Lights , also . I'm guessing
> > this area of RS did not get explored very deeply previously .
> > Good luck with your research .
> > garry
> 
>   The only way I could get realtime maps to show up with SDS
> was to use the 'Map2Object' tool , like I mentioned originally.
> 
>  I could not get maps to show up in realtime with the 'UVimage'
> tool , with SDS objects . I got some suedo-acceptable results
> for raytracing , and some actual raytracing useable results
> (when I modified "illumination target" to the "color target",
> but otherwise it was not a no-brainer like the analytic tests
> were .
> 
>   I haven't tried taking the textures that were created via
> 'UVimage' tool , and running them through 'Map2object , yet .
> 
>   Will do that later today .
> 
> garry
> 
> 
> 

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