The procedure is coming back bit by bit in my head now... I'm almost sure
I used the excellent HDRShop to convert WorldMachine 32bit floating point
RAW output to HDRI.
Great . If you want to do a readme.txt I'll add it to the .zip .
To be sure I'm not rambling I'll have to test the whole thing again - which
means re-installing Worldmachine, finding the key(!), and see if I can
reproduce the result...
I've been working on a VSL shader for rock layers that's really not
finished yet, but if anyone is interested I'll upload this project:
http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.
Well , it's a nice render , and good looking 'Strata' Shader .
I think I've said it a few times ... need a Shader that will
texturize , based on 'Height' (altitude) and 'Mesh Angle' (slope) .
I know, I don't see real problems there, I already made a slope-based
version before, and height-based shouldn't be a problem. It's currently very
slow, though. New V6 VSL features should be implemented, like AA-based
octaves...
More to follow!
thanks,
-Mark