yup i forgot to mention that i also mainly dont render in real anymore.. the renderer is just plain too slow and the quality compared to renderman compatible renderers is bad.. i mean for renderman compatible renderer displacement is just a piece of cake while real nearly dies and still has no comparable displacement resolution.. and even worse, the motion blur via brute force method of rs is also not realy usefull for broadcast media since you need atleast 16 timesamples which makes rendertimes go boom. and just like you mentioned the ram consumption is terrific.

regarding uv editing: create a new uvset viewmodel and drop it to the uveditor.. close it and reopen.. everything should work then.. its just that rs confuses uv view models with normal view models sometimes causing strange things to happen.

Gunnar

----- Original Message ----- From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, April 11, 2008 11:43 AM
Subject: Re: Can We Export RS3D Camera Data ?


 Sounded good , but tried it with 300K poly and got the same
saddened result at rendertime (see attached) . The plan was a
tutorial to show - import .DEM , UV map , render .

 I forgot to mention that I can do some things very easily ,
such as stretch/bend/move the 300K poly mesh .

However , it won't render .
Trips into the UV Editor are trips into hell .


I'm sure these kinds of things can be resolved , as Arjo
suggested , by some simple coding techniques .

 Maybe I'll put away this tutorial until then .

RS3D seems sometimes like a Ferrari , sometimes a truck .

bye for now

garry



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