Hi
what seems to actually screw thig up with huge scenes is the undo buffer,
when setting undo to 0 (which is what i nearly allways do) you can work
quite well even with big scenes/objects.. i was even able to collision
deform against a 900k poly object ;°) even though that was not really in
realtime i admit. but working without undo is not really everybodys dream.
Actually , I find V6-XP to be very stable , indeed . However , I
can get it to crash every time with certain things . Usually that's
a sign of a small bug .
DEM = landscape = big scene = choke :(
Yeah, that's one of the pains of RS: even if it manages to render a big
scene, editing becomes torture because you have to wait after every
action.
regards gunnar