Hi

what seems to actually screw thig up with huge scenes is the undo buffer, when setting undo to 0 (which is what i nearly allways do) you can work quite well even with big scenes/objects.. i was even able to collision deform against a 900k poly object ;°) even though that was not really in realtime i admit. but working without undo is not really everybodys dream.

 Actually , I find V6-XP to be very stable , indeed . However , I
can get it to crash every time with certain things . Usually that's
a sign of a small bug .
DEM = landscape = big scene = choke :(
Yeah, that's one of the pains of RS: even if it manages to render a big scene, editing becomes torture because you have to wait after every action.

regards gunnar

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