Hi Mark :
Yes , HDRI seems to work very well for displacements .
RS wasn't really designed for landscaping but it's so flexible that much
is possible if you stretch it a bit ;) I'll dig up some of these
projects and re-install World Machine and the conversion SW to see if I
can replicate the pipeline.
Threw your HDRI displacement project on the server , for now .
http://www.studiodynamics.net/list/HDRdisplacement.zip 780KB
garry
Garry,
Thanks for that. I found out I also still have the project, it's not lost in
the void ;)
The procedure is coming back bit by bit in my head now... I'm almost sure I
used the excellent HDRShop to convert WorldMachine 32bit floating point RAW
output to HDRI.
I just checked the www.world-machine.com site and it appears a new version
is coming soon, maybe that'll give me a new impulse to landscaping with RS.
Frankly, RS isn't very suitable for landscapes (hmmm, choking on an imported
medium-sized DEM...) compared to some specialized software, but it's
versatile enough for some interesting things!
Theoretically, with V6, new opportunities are awaiting with the plants and
instancing, but that will be a heavy load on poor RS...
I've been working on a VSL shader for rock layers that's really not finished
yet, but if anyone is interested I'll upload this project:
http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.
In a new project - a cave- I used a simple noise modified by a curve for
displacement of the rocks, and a color that depends on bump height. The
result was surprizing:
http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil the
image :(
-Mark