what seems to actually screw thig up with huge scenes is the undo buffer, when
setting undo to 0 (which is what i nearly allways do) you can work quite well
even with big scenes/objects.. i was even able to collision deform against a
900k poly object ;°) even though that was not really in realtime i admit. but
working without undo is not really everybodys dream.
regards gunnar

Hi Gunnar :

 Sounded good , but tried it with 300K poly and got the same
saddened result at rendertime (see attached) . The plan was a
tutorial to show - import .DEM , UV map , render .

Bizzare results , with UV Editor/rendering attempts .

Oddly , I can easily throw a 300K Poly object around like
it was nothing in OpenGL with lame onboard Intel Video .

Everything else is a complete buzz-killer (Task-Manager).

Time for bed . This party is over .

garry

<<attachment: 300k.gif>>

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