what seems to actually screw thig up with huge scenes is the undo buffer, when setting undo to 0 (which is what i nearly allways do) you can work quite well even with big scenes/objects.. i was even able to collision deform against a 900k poly object ;°) even though that was not really in realtime i admit. but working without undo is not really everybodys dream. regards gunnar
Hi Gunnar : Sounded good , but tried it with 300K poly and got the same saddened result at rendertime (see attached) . The plan was a tutorial to show - import .DEM , UV map , render . Bizzare results , with UV Editor/rendering attempts . Oddly , I can easily throw a 300K Poly object around like it was nothing in OpenGL with lame onboard Intel Video . Everything else is a complete buzz-killer (Task-Manager). Time for bed . This party is over . garry
<<attachment: 300k.gif>>
