Well, you can't access particle size from VSL (afaik), so the only way I can think of is to assign the material to a custom channel in the particles and then use JS to copy that value to the particle size. Alternatively you could try to use a choreograph instead of js. There's a few probs though: I don't know if either way can access the value and pointwise attributes in JS might still be a bit broken/incomplete.
On 28/02/2008, Beg-inner <[EMAIL PROTECTED]> wrote: > > > Hi all.. > > Does anyone know how to make particles pointwise Size value to be controlled > by an (animated) texture? > AFAIK, the attributes values can be held in a channel and be used in > materials to control/influence channels like Color and so on.. to make a > material that change color depending on the particle size.. but I cant see > how to make it work the other way around.. Change size (or other Particle > specific channels) by a color ... or `? > (Do one need to use JS to get info back n forth between a texture and the > Pointwise Size attribute ?) > > I am going to use these controlled particles inside a Metaball level, to > create cool animated Metaball shapes.. =) > > Thx in advance.. > > Take Care > Best Regards > SteFan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D..
