Well, you can't access particle size from VSL (afaik), so the only way
I can think of is to assign the material to a custom channel in the
particles and then use JS to copy that value to the particle size.
Alternatively you could try to use a choreograph instead of js.
There's a few probs though: I don't know if either way can access the
value and pointwise attributes in JS might still be a bit
broken/incomplete.

On 28/02/2008, Beg-inner <[EMAIL PROTECTED]> wrote:
>
>
> Hi all..
>
> Does anyone know how to make particles pointwise Size value to be controlled
> by an (animated) texture?
> AFAIK, the attributes values can be held in a channel and be used in
> materials to control/influence channels like Color and so on.. to make a
> material that change color depending on the particle size.. but I cant see
> how to make it work the other way around.. Change size (or other Particle
> specific channels) by a color ... or `?
> (Do one need to use JS to get info back n  forth between a texture and the
> Pointwise Size attribute ?)
>
> I am going to use these controlled particles inside a Metaball level, to
> create cool animated Metaball shapes.. =)
>
> Thx in advance..
>
> Take Care
> Best Regards
> SteFan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..

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