TBH I can't remember... we did do some digging with Zaug some months
ago, will have to see if either of us has some code handy (if we ever
managed to get it working...).

On 18/04/2008, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> Hi Timo,
>
>  how do you access custom channels via JS :-?
>
>
>  Matthias
>
>
>
>  ----- Original Message -----
>  From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
>  To: <[email protected]>
>  Sent: Thursday, April 17, 2008 2:17 PM
>  Subject: Re: How can I control 1D particles Size, using an animated texture?
>
>
>  > Well, you can't access particle size from VSL (afaik), so the only way
>  > I can think of is to assign the material to a custom channel in the
>  > particles and then use JS to copy that value to the particle size.
>  > Alternatively you could try to use a choreograph instead of js.
>  > There's a few probs though: I don't know if either way can access the
>  > value and pointwise attributes in JS might still be a bit
>  > broken/incomplete.
>  >
>  > On 28/02/2008, Beg-inner <[EMAIL PROTECTED]> wrote:
>  > >
>  > >
>  > > Hi all..
>  > >
>  > > Does anyone know how to make particles pointwise Size value to be 
> controlled
>  > > by an (animated) texture?
>  > > AFAIK, the attributes values can be held in a channel and be used in
>  > > materials to control/influence channels like Color and so on.. to make a
>  > > material that change color depending on the particle size.. but I cant 
> see
>  > > how to make it work the other way around.. Change size (or other Particle
>  > > specific channels) by a color ... or `?
>  > > (Do one need to use JS to get info back n  forth between a texture and 
> the
>  > > Pointwise Size attribute ?)
>  > >
>  > > I am going to use these controlled particles inside a Metaball level, to
>  > > create cool animated Metaball shapes.. =)
>  > >
>  > > Thx in advance..
>  > >
>  > > Take Care
>  > > Best Regards
>  > > SteFan Gustafsson ( Beg-inner )
>  > > A Proud Owner and User of Real3D and Realsoft3D..
>  >
>

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