Hi Timo, how do you access custom channels via JS :-?
Matthias ----- Original Message ----- From: "Timo Mikkolainen" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, April 17, 2008 2:17 PM Subject: Re: How can I control 1D particles Size, using an animated texture? > Well, you can't access particle size from VSL (afaik), so the only way > I can think of is to assign the material to a custom channel in the > particles and then use JS to copy that value to the particle size. > Alternatively you could try to use a choreograph instead of js. > There's a few probs though: I don't know if either way can access the > value and pointwise attributes in JS might still be a bit > broken/incomplete. > > On 28/02/2008, Beg-inner <[EMAIL PROTECTED]> wrote: > > > > > > Hi all.. > > > > Does anyone know how to make particles pointwise Size value to be controlled > > by an (animated) texture? > > AFAIK, the attributes values can be held in a channel and be used in > > materials to control/influence channels like Color and so on.. to make a > > material that change color depending on the particle size.. but I cant see > > how to make it work the other way around.. Change size (or other Particle > > specific channels) by a color ... or `? > > (Do one need to use JS to get info back n forth between a texture and the > > Pointwise Size attribute ?) > > > > I am going to use these controlled particles inside a Metaball level, to > > create cool animated Metaball shapes.. =) > > > > Thx in advance.. > > > > Take Care > > Best Regards > > SteFan Gustafsson ( Beg-inner ) > > A Proud Owner and User of Real3D and Realsoft3D.. >
