Hi Timo,

how do you access custom channels via JS :-?

Matthias


----- Original Message ----- 
From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, April 17, 2008 2:17 PM
Subject: Re: How can I control 1D particles Size, using an animated texture?


> Well, you can't access particle size from VSL (afaik), so the only way
> I can think of is to assign the material to a custom channel in the
> particles and then use JS to copy that value to the particle size.
> Alternatively you could try to use a choreograph instead of js.
> There's a few probs though: I don't know if either way can access the
> value and pointwise attributes in JS might still be a bit
> broken/incomplete.
> 
> On 28/02/2008, Beg-inner <[EMAIL PROTECTED]> wrote:
> >
> >
> > Hi all..
> >
> > Does anyone know how to make particles pointwise Size value to be controlled
> > by an (animated) texture?
> > AFAIK, the attributes values can be held in a channel and be used in
> > materials to control/influence channels like Color and so on.. to make a
> > material that change color depending on the particle size.. but I cant see
> > how to make it work the other way around.. Change size (or other Particle
> > specific channels) by a color ... or `?
> > (Do one need to use JS to get info back n  forth between a texture and the
> > Pointwise Size attribute ?)
> >
> > I am going to use these controlled particles inside a Metaball level, to
> > create cool animated Metaball shapes.. =)
> >
> > Thx in advance..
> >
> > Take Care
> > Best Regards
> > SteFan Gustafsson ( Beg-inner )
> > A Proud Owner and User of Real3D and Realsoft3D..
> 

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