Hi Timo..

Thx for your input on this.. its much appreciated..
I think I already have tested with chors.. but I might test to see if there is a way...

It would really nice to have bilateral communication in an easy way for these and other types of things inside RS without having to do coding or scripting..

Hopefully it can be done...or later implemented..

Take Care
Best Regards
SteFan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

Well, you can't access particle size from VSL (afaik), so the only way
I can think of is to assign the material to a custom channel in the
particles and then use JS to copy that value to the particle size.
Alternatively you could try to use a choreograph instead of js.
There's a few probs though: I don't know if either way can access the
value and pointwise attributes in JS might still be a bit
broken/incomplete.

On 28/02/2008, Beg-inner <[EMAIL PROTECTED]> wrote:


Hi all..

Does anyone know how to make particles pointwise Size value to be controlled
by an (animated) texture?
AFAIK, the attributes values can be held in a channel and be used in
materials to control/influence channels like Color and so on.. to make a
material that change color depending on the particle size.. but I cant see
how to make it work the other way around.. Change size (or other Particle
specific channels) by a color ... or `?
(Do one need to use JS to get info back n forth between a texture and the
Pointwise Size attribute ?)

I am going to use these controlled particles inside a Metaball level, to
create cool animated Metaball shapes.. =)

Thx in advance..

Take Care
Best Regards
SteFan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.22.13/1375 - Release Date: 4/12/2008 11:32 AM


Reply via email to