Hi Neil,
I guess he means a shadow from an object on a background plate. So the car is 3D, the road is a picture. But you should see a shadow of the object on the background picture. What you need is a horizontal rectangle. Project the image on this rectangle from the camera viewpoint. The material should be self illuminating, so that regular lights have no influence on it. Put the car on top of this plane, and it will drop a shadow on it. Of course you need another vertical rectangle with the same camera mapped picture to serve as a background. I hope this answer is clear enough. Arjo. Van: [email protected] [mailto:[email protected]] Namens Neil Cooke Verzonden: zaterdag 15 mei 2010 2:23 Aan: [email protected] Onderwerp: Re: Matte shadows I dont know what a matte shadow is. Matte, to me means "excluded by shape" ... some shape is not included in some part of the effect. But all this is easy in RS. For soft edge shadows I use a rectangle as a special light ... I would use this to get a soft edge shadow under a car for example. If any of the above is any use, let me know and I'll give more detail, but I dont think it's what you are after. Sorry I cant help. Neico _____ From: Ville Tirronen <[email protected]> To: [email protected] Sent: Sat, 15 May, 2010 11:48:57 AM Subject: Re: Matte shadows Just normal matte shadows for composition. I recall I saw one tut from internet which had a car and pavement made with RS, but now I cannot find it anymore. I tried tut from manual, but it gives incorrect shadows. Perhaps I should export only shadows for composition. Only problem is that I don't know how to do that. Ville > > On 05/15/2010 01:06 AM, Matthias Kappenberg wrote: >> Maybe my mail was not beeing forwarded: >> >> Which tutorial do you mean, >> and what should be the result / is exspected ? >> >> Matthias >> >> ----- Original Message ----- >> From:<[email protected]> >> To:<[email protected]> >> Sent: Tuesday, May 11, 2010 9:25 PM >> Subject: Matte shadows >> >> >>> Any good tutorials for correct soft matte shadows? >>> Tutorial in the manual shows shadows incorrectly. >>> >>> Ville >>> >> >
