>It's in the "Material" as Texture Map

Yep, found it in the end!! Lol.

Thanks again.

N.



________________________________
From: Matthias Kappenberg <[email protected]>
To: [email protected]
Sent: Mon, 17 May, 2010 7:31:34 PM
Subject: Re: Matte shadows

  
It's in the "Material" as Texture 
Map.....
(Maybe you must swizch the VSL-Shader to 
"Advanced")
 
Mit freundlichen Grüßen,
Matthias 
Kappenberg
 
Tel.: 0511-8091473
----- Original Message ----- 
>From: Neil Cooke 
>To: [email protected] 
>Sent: Sunday, May 16, 2010 11:20 PM
>Subject: Re: Matte shadows
>
>
>Massive, thanks Matt,
> 
>Couldnt see where you had placed your picture for 
>  a while!!! But looks like the one.
> 
>Many thanks
> 
>Neil Cooke
>----- Original Message ----- 
>>From: Matthias Kappenberg 
>>To: [email protected] 
>>Sent: Monday, May 17, 2010 9:05 
>>AM
>>Subject: Re: Matte shadows
>>
>>
>>Hopefully a file is attached....
>>I've used 
>>    "pyramid" mapping,
>>because it's better if you have
>>foreground objects, which should
>>act as a mask for real-world
>>objects in the foreground and
>>which should cast shadows.
>> 
>>ok, here is the zip....was to big for the 
>>    list
>>http://the-final.com/privates/realsoft/
>> 
>>Matthias
>> 
>> 
>>----- Original Message ----- 
>>>From: Matthias Kappenberg 
>>>To: [email protected] 
>>>Sent: Sunday, May 16, 2010 10:22 
>>>      PM
>>>Subject: Re: Matte shadows
>>>
>>>
>>>Hmmmmm, whats wrong with 
>>>      the:
>>>../Realsoftxx/tutorprojects/material/vsl/matteshadows.r3d
>>>file.
>>> 
>>>A very simple shader, which should give a 
>>>      good result :-?
>>> 
>>>Matthias
>>>----- Original Message ----- 
>>>>From: Arjo Rozendaal 
>>>>To: [email protected] 
>>>>Sent: Sunday, May 16, 2010 9:16 
>>>>        AM
>>>>Subject: RE: Matte shadows
>>>>
>>>>
>>>>Yes, that looks like a better solution Neil. 
>>>> 
>>>> 
>>>>Van:[email protected] >>>>        
>>>>[mailto:[email protected]] Namens Neil 
>>>>        Cooke
>>>>Verzonden: zaterdag 15 mei 2010 16:37
>>>>Aan: [email protected]
>>>>Onderwerp: >>>>        Re: Matte shadows
>>>> 
>>>>Got it, 
>>>>        thanks Arjo,
>>>> 
>>>>I attach a 
>>>>        jpg but not sure it will get to the 
>>>>        list. 
>>>> 
>>>>And while 
>>>>        it's a solution, I cant recommend it. 
>>>>        Lol. 
>>>> 
>>>>In any case, 
>>>>        uses light sensitivity controller material rather than self 
>>>> illumination 
>>>>        (on left). 
>>>> 
>>>>N.
>>>> 
>>>>
________________________________
 
>>>>From:Arjo 
>>>>        Rozendaal <[email protected]>
>>>>To: >>>>        [email protected]
>>>>Sent: Sun, 16 May, 2010 1:10:44 
>>>>        AM
>>>>Subject: RE: Matte shadows
>>>>Hi Neil,
>>>> 
>>>>I guess he means a shadow from an object on a background 
>>>>        plate. So the car is 3D, the road is a picture. But you should see 
>>>> a 
>>>>        shadow of the object on the background picture.
>>>>What you need is a horizontal rectangle. Project the image on 
>>>>        this rectangle from the camera viewpoint. The material should be 
>>>> self 
>>>>        illuminating, so that regular lights have no influence on 
>>>>        it.
>>>>Put the car on top of this plane, and it will drop a shadow 
>>>>        on it. Of course you need another vertical rectangle with the same 
>>>>        camera mapped picture to serve as a background.
>>>>I hope this answer is clear enough.
>>>> 
>>>>Arjo.
>>>> 
>>>>Van:>>>>        [email protected] 
>>>>[mailto:[email protected]] 
>>>> Namens Neil Cooke
>>>>Verzonden: zaterdag 15 mei 2010 
>>>>        2:23
>>>>Aan: [email protected]
>>>>Onderwerp: >>>>        Re: Matte shadows
>>>> 
>>>>I dont know 
>>>>        what a matte shadow is. Matte, to me means "excluded by shape" .... 
>>>> some 
>>>>        shape is not included in some part of the 
>>>>        effect.
>>>> 
>>>>But all this 
>>>>        is easy in RS. 
>>>> 
>>>>For soft edge 
>>>>        shadows I use a rectangle as a special light ... I would use this 
>>>> to get 
>>>>        a soft edge shadow under a car for example.
>>>> 
>>>>If any of the 
>>>>        above is any use, let me know and I'll give more detail, but I dont 
>>>>        think it's what you are after.
>>>> 
>>>>Sorry I cant 
>>>>        help.
>>>> 
>>>>Neico
>>>> 
>>>>
________________________________
 
>>>>From:Ville 
>>>>        Tirronen <[email protected]>
>>>>To: >>>>        [email protected]
>>>>Sent: Sat, 15 May, 2010 
>>>>        11:48:57 AM
>>>>Subject: Re: Matte shadows
>>>>
>>>>Just normal 
>>>>        matte shadows for composition. I recall I saw one tut from 
>>>> 
>>>>internet
>>>>which had a car and pavement made with RS, but now I 
>>>>        cannot find it 
>>>>anymore.
>>>>I tried tut from manual, but it gives 
>>>>        incorrect shadows. Perhaps I 
>>>>should export
>>>>only shadows for 
>>>>        composition. Only problem is that I don't know how to 
>>>>do 
>>>>        that.
>>>>
>>>>Ville
>>>>
>>>>>
>>>>> On 05/15/2010 01:06 AM, Matthias 
>>>>        Kappenberg wrote:
>>>>>> Maybe my mail was not beeing 
>>>>        forwarded:
>>>>>>
>>>>>> Which tutorial do you 
>>>>        mean,
>>>>>> and what should be the result / is exspected 
>>>>        ?
>>>>>>
>>>>>> Matthias
>>>>>>
>>>>>> ----- 
>>>>        Original Message -----
>>>>>> From:<[email protected]>
>>>>>> To:<[email protected]>
>>>>>> Sent: 
>>>>        Tuesday, May 11, 2010 9:25 PM
>>>>>> Subject: Matte 
>>>>        shadows
>>>>>>
>>>>>>
>>>>>>> Any good tutorials for 
>>>>        correct soft matte shadows?
>>>>>>> Tutorial in the manual shows 
>>>>        shadows incorrectly.
>>>>>>>
>>>>>>> 
>>>>        Ville
>>>>>>>
>>>>>>
>>>>>
________________________________
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