>It's in the "Material" as Texture Map Yep, found it in the end!! Lol.
Thanks again. N. ________________________________ From: Matthias Kappenberg <[email protected]> To: [email protected] Sent: Mon, 17 May, 2010 7:31:34 PM Subject: Re: Matte shadows It's in the "Material" as Texture Map..... (Maybe you must swizch the VSL-Shader to "Advanced") Mit freundlichen Grüßen, Matthias Kappenberg Tel.: 0511-8091473 ----- Original Message ----- >From: Neil Cooke >To: [email protected] >Sent: Sunday, May 16, 2010 11:20 PM >Subject: Re: Matte shadows > > >Massive, thanks Matt, > >Couldnt see where you had placed your picture for > a while!!! But looks like the one. > >Many thanks > >Neil Cooke >----- Original Message ----- >>From: Matthias Kappenberg >>To: [email protected] >>Sent: Monday, May 17, 2010 9:05 >>AM >>Subject: Re: Matte shadows >> >> >>Hopefully a file is attached.... >>I've used >> "pyramid" mapping, >>because it's better if you have >>foreground objects, which should >>act as a mask for real-world >>objects in the foreground and >>which should cast shadows. >> >>ok, here is the zip....was to big for the >> list >>http://the-final.com/privates/realsoft/ >> >>Matthias >> >> >>----- Original Message ----- >>>From: Matthias Kappenberg >>>To: [email protected] >>>Sent: Sunday, May 16, 2010 10:22 >>> PM >>>Subject: Re: Matte shadows >>> >>> >>>Hmmmmm, whats wrong with >>> the: >>>../Realsoftxx/tutorprojects/material/vsl/matteshadows.r3d >>>file. >>> >>>A very simple shader, which should give a >>> good result :-? >>> >>>Matthias >>>----- Original Message ----- >>>>From: Arjo Rozendaal >>>>To: [email protected] >>>>Sent: Sunday, May 16, 2010 9:16 >>>> AM >>>>Subject: RE: Matte shadows >>>> >>>> >>>>Yes, that looks like a better solution Neil. >>>> >>>> >>>>Van:[email protected] >>>> >>>>[mailto:[email protected]] Namens Neil >>>> Cooke >>>>Verzonden: zaterdag 15 mei 2010 16:37 >>>>Aan: [email protected] >>>>Onderwerp: >>>> Re: Matte shadows >>>> >>>>Got it, >>>> thanks Arjo, >>>> >>>>I attach a >>>> jpg but not sure it will get to the >>>> list. >>>> >>>>And while >>>> it's a solution, I cant recommend it. >>>> Lol. >>>> >>>>In any case, >>>> uses light sensitivity controller material rather than self >>>> illumination >>>> (on left). >>>> >>>>N. >>>> >>>> ________________________________ >>>>From:Arjo >>>> Rozendaal <[email protected]> >>>>To: >>>> [email protected] >>>>Sent: Sun, 16 May, 2010 1:10:44 >>>> AM >>>>Subject: RE: Matte shadows >>>>Hi Neil, >>>> >>>>I guess he means a shadow from an object on a background >>>> plate. So the car is 3D, the road is a picture. But you should see >>>> a >>>> shadow of the object on the background picture. >>>>What you need is a horizontal rectangle. Project the image on >>>> this rectangle from the camera viewpoint. The material should be >>>> self >>>> illuminating, so that regular lights have no influence on >>>> it. >>>>Put the car on top of this plane, and it will drop a shadow >>>> on it. Of course you need another vertical rectangle with the same >>>> camera mapped picture to serve as a background. >>>>I hope this answer is clear enough. >>>> >>>>Arjo. >>>> >>>>Van:>>>> [email protected] >>>>[mailto:[email protected]] >>>> Namens Neil Cooke >>>>Verzonden: zaterdag 15 mei 2010 >>>> 2:23 >>>>Aan: [email protected] >>>>Onderwerp: >>>> Re: Matte shadows >>>> >>>>I dont know >>>> what a matte shadow is. Matte, to me means "excluded by shape" .... >>>> some >>>> shape is not included in some part of the >>>> effect. >>>> >>>>But all this >>>> is easy in RS. >>>> >>>>For soft edge >>>> shadows I use a rectangle as a special light ... I would use this >>>> to get >>>> a soft edge shadow under a car for example. >>>> >>>>If any of the >>>> above is any use, let me know and I'll give more detail, but I dont >>>> think it's what you are after. >>>> >>>>Sorry I cant >>>> help. >>>> >>>>Neico >>>> >>>> ________________________________ >>>>From:Ville >>>> Tirronen <[email protected]> >>>>To: >>>> [email protected] >>>>Sent: Sat, 15 May, 2010 >>>> 11:48:57 AM >>>>Subject: Re: Matte shadows >>>> >>>>Just normal >>>> matte shadows for composition. I recall I saw one tut from >>>> >>>>internet >>>>which had a car and pavement made with RS, but now I >>>> cannot find it >>>>anymore. >>>>I tried tut from manual, but it gives >>>> incorrect shadows. Perhaps I >>>>should export >>>>only shadows for >>>> composition. Only problem is that I don't know how to >>>>do >>>> that. >>>> >>>>Ville >>>> >>>>> >>>>> On 05/15/2010 01:06 AM, Matthias >>>> Kappenberg wrote: >>>>>> Maybe my mail was not beeing >>>> forwarded: >>>>>> >>>>>> Which tutorial do you >>>> mean, >>>>>> and what should be the result / is exspected >>>> ? >>>>>> >>>>>> Matthias >>>>>> >>>>>> ----- >>>> Original Message ----- >>>>>> From:<[email protected]> >>>>>> To:<[email protected]> >>>>>> Sent: >>>> Tuesday, May 11, 2010 9:25 PM >>>>>> Subject: Matte >>>> shadows >>>>>> >>>>>> >>>>>>> Any good tutorials for >>>> correct soft matte shadows? >>>>>>> Tutorial in the manual shows >>>> shadows incorrectly. >>>>>>> >>>>>>> >>>> Ville >>>>>>> >>>>>> >>>>> ________________________________ >> >>No virus found in this incoming message. >>Checked by AVG - >> www.avg.com >>Version: 9.0.819 / Virus Database: 271.1.1/2878 - Release >> Date: 05/17/10 06:26:00 >>
