Hopefully a file is attached....
I've used "pyramid" mapping,
because it's better if you have
foreground objects, which should
act as a mask for real-world
objects in the foreground and
which should cast shadows.

ok, here is the zip....was to big for the list
http://the-final.com/privates/realsoft/

Matthias


  ----- Original Message ----- 
  From: Matthias Kappenberg 
  To: [email protected] 
  Sent: Sunday, May 16, 2010 10:22 PM
  Subject: Re: Matte shadows


  Hmmmmm, whats wrong with the:
  ../Realsoftxx/tutorprojects/material/vsl/matteshadows.r3d
  file.

  A very simple shader, which should give a good result :-?

  Matthias
    ----- Original Message ----- 
    From: Arjo Rozendaal 
    To: [email protected] 
    Sent: Sunday, May 16, 2010 9:16 AM
    Subject: RE: Matte shadows


    Yes, that looks like a better solution Neil. 

     

    Van: [email protected] 
[mailto:[email protected]] Namens Neil Cooke
    Verzonden: zaterdag 15 mei 2010 16:37
    Aan: [email protected]
    Onderwerp: Re: Matte shadows

     

    Got it, thanks Arjo,

     

    I attach a jpg but not sure it will get to the list. 

     

    And while it's a solution, I cant recommend it. Lol. 

     

    In any case, uses light sensitivity controller material rather than self 
illumination (on left). 

     

    N.

     


----------------------------------------------------------------------------

    From: Arjo Rozendaal <[email protected]>
    To: [email protected]
    Sent: Sun, 16 May, 2010 1:10:44 AM
    Subject: RE: Matte shadows

    Hi Neil,

     

    I guess he means a shadow from an object on a background plate. So the car 
is 3D, the road is a picture. But you should see a shadow of the object on the 
background picture.

    What you need is a horizontal rectangle. Project the image on this 
rectangle from the camera viewpoint. The material should be self illuminating, 
so that regular lights have no influence on it.

    Put the car on top of this plane, and it will drop a shadow on it. Of 
course you need another vertical rectangle with the same camera mapped picture 
to serve as a background.

    I hope this answer is clear enough.

     

    Arjo.

     

    Van: [email protected] 
[mailto:[email protected]] Namens Neil Cooke
    Verzonden: zaterdag 15 mei 2010 2:23
    Aan: [email protected]
    Onderwerp: Re: Matte shadows

     

    I dont know what a matte shadow is. Matte, to me means "excluded by shape" 
... some shape is not included in some part of the effect.

     

    But all this is easy in RS. 

     

    For soft edge shadows I use a rectangle as a special light ... I would use 
this to get a soft edge shadow under a car for example.

     

    If any of the above is any use, let me know and I'll give more detail, but 
I dont think it's what you are after.

     

    Sorry I cant help.

     

    Neico

     


----------------------------------------------------------------------------

    From: Ville Tirronen <[email protected]>
    To: [email protected]
    Sent: Sat, 15 May, 2010 11:48:57 AM
    Subject: Re: Matte shadows

    Just normal matte shadows for composition. I recall I saw one tut from 
    internet
    which had a car and pavement made with RS, but now I cannot find it 
    anymore.
    I tried tut from manual, but it gives incorrect shadows. Perhaps I 
    should export
    only shadows for composition. Only problem is that I don't know how to 
    do that.

    Ville

    >
    > On 05/15/2010 01:06 AM, Matthias Kappenberg wrote:
    >> Maybe my mail was not beeing forwarded:
    >>
    >> Which tutorial do you mean,
    >> and what should be the result / is exspected ?
    >>
    >> Matthias
    >>
    >> ----- Original Message -----
    >> From:<[email protected]>
    >> To:<[email protected]>
    >> Sent: Tuesday, May 11, 2010 9:25 PM
    >> Subject: Matte shadows
    >>
    >>
    >>> Any good tutorials for correct soft matte shadows?
    >>> Tutorial in the manual shows shadows incorrectly.
    >>>
    >>> Ville
    >>>
    >>
    >

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