It's in the "Material" as Texture Map.....
(Maybe you must swizch the VSL-Shader to "Advanced")

Mit freundlichen Grüßen,
Matthias Kappenberg

Tel.: 0511-8091473
  ----- Original Message ----- 
  From: Neil Cooke 
  To: [email protected] 
  Sent: Sunday, May 16, 2010 11:20 PM
  Subject: Re: Matte shadows


  Massive, thanks Matt,

  Couldnt see where you had placed your picture for a while!!! But looks like 
the one.

  Many thanks

  Neil Cooke
    ----- Original Message ----- 
    From: Matthias Kappenberg 
    To: [email protected] 
    Sent: Monday, May 17, 2010 9:05 AM
    Subject: Re: Matte shadows


    Hopefully a file is attached....
    I've used "pyramid" mapping,
    because it's better if you have
    foreground objects, which should
    act as a mask for real-world
    objects in the foreground and
    which should cast shadows.

    ok, here is the zip....was to big for the list
    http://the-final.com/privates/realsoft/

    Matthias


      ----- Original Message ----- 
      From: Matthias Kappenberg 
      To: [email protected] 
      Sent: Sunday, May 16, 2010 10:22 PM
      Subject: Re: Matte shadows


      Hmmmmm, whats wrong with the:
      ../Realsoftxx/tutorprojects/material/vsl/matteshadows.r3d
      file.

      A very simple shader, which should give a good result :-?

      Matthias
        ----- Original Message ----- 
        From: Arjo Rozendaal 
        To: [email protected] 
        Sent: Sunday, May 16, 2010 9:16 AM
        Subject: RE: Matte shadows


        Yes, that looks like a better solution Neil. 

         

        Van: [email protected] 
[mailto:[email protected]] Namens Neil Cooke
        Verzonden: zaterdag 15 mei 2010 16:37
        Aan: [email protected]
        Onderwerp: Re: Matte shadows

         

        Got it, thanks Arjo,

         

        I attach a jpg but not sure it will get to the list. 

         

        And while it's a solution, I cant recommend it. Lol. 

         

        In any case, uses light sensitivity controller material rather than 
self illumination (on left). 

         

        N.

         


------------------------------------------------------------------------

        From: Arjo Rozendaal <[email protected]>
        To: [email protected]
        Sent: Sun, 16 May, 2010 1:10:44 AM
        Subject: RE: Matte shadows

        Hi Neil,

         

        I guess he means a shadow from an object on a background plate. So the 
car is 3D, the road is a picture. But you should see a shadow of the object on 
the background picture.

        What you need is a horizontal rectangle. Project the image on this 
rectangle from the camera viewpoint. The material should be self illuminating, 
so that regular lights have no influence on it.

        Put the car on top of this plane, and it will drop a shadow on it. Of 
course you need another vertical rectangle with the same camera mapped picture 
to serve as a background.

        I hope this answer is clear enough.

         

        Arjo.

         

        Van: [email protected] 
[mailto:[email protected]] Namens Neil Cooke
        Verzonden: zaterdag 15 mei 2010 2:23
        Aan: [email protected]
        Onderwerp: Re: Matte shadows

         

        I dont know what a matte shadow is. Matte, to me means "excluded by 
shape" ... some shape is not included in some part of the effect.

         

        But all this is easy in RS. 

         

        For soft edge shadows I use a rectangle as a special light ... I would 
use this to get a soft edge shadow under a car for example.

         

        If any of the above is any use, let me know and I'll give more detail, 
but I dont think it's what you are after.

         

        Sorry I cant help.

         

        Neico

         


------------------------------------------------------------------------

        From: Ville Tirronen <[email protected]>
        To: [email protected]
        Sent: Sat, 15 May, 2010 11:48:57 AM
        Subject: Re: Matte shadows

        Just normal matte shadows for composition. I recall I saw one tut from 
        internet
        which had a car and pavement made with RS, but now I cannot find it 
        anymore.
        I tried tut from manual, but it gives incorrect shadows. Perhaps I 
        should export
        only shadows for composition. Only problem is that I don't know how to 
        do that.

        Ville

        >
        > On 05/15/2010 01:06 AM, Matthias Kappenberg wrote:
        >> Maybe my mail was not beeing forwarded:
        >>
        >> Which tutorial do you mean,
        >> and what should be the result / is exspected ?
        >>
        >> Matthias
        >>
        >> ----- Original Message -----
        >> From:<[email protected]>
        >> To:<[email protected]>
        >> Sent: Tuesday, May 11, 2010 9:25 PM
        >> Subject: Matte shadows
        >>
        >>
        >>> Any good tutorials for correct soft matte shadows?
        >>> Tutorial in the manual shows shadows incorrectly.
        >>>
        >>> Ville
        >>>
        >>
        >



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