Investing time in a software that is not open source is dangerous.
You get used to a software and one day it will be gone.

It happened to all the software that I loved : TrueSpace, Imagine, Silo 3D,
Aladdin 4D and now RS.

That is why I decided to make CombadZ open source, to make sure that it
could survive without me.

Jean-Sebastien Perron
www.NeuroWorld.ws

On Wed, Sep 10, 2014 at 5:18 PM, Mark Heuymans <[email protected]> wrote:

>  Thanks for the links, too bad this Renderman compatibility isn't going to
> happen for Blender or RS...
>
> Maybe it would be a good thing if RS went open source, better than this
> not-quite-dead limbo state, and the Meskanens start improving Blender (paid
> work) ;)
> Blender could use/learn so much from RS: get more object-oriented,
> interface and workflow improvements, true CSG etc etc!
>
> grtz,
> Mark H
>
>
>
>
> Onetrick Pony schreef op 10-9-2014 om 09:15:
>
> Sorry ,forgot what a piece of crap Outlook/Hotmail is . Here it is again
> with click-able links .
> I hope ,
> Isn't progress a wonderful thing ?
> *(Only if you're not paying attention !*
>
>
>
>
> *----------------------_________________              .....     >>>>>>>>>
>     WTF ????? *
>
>
>
>
>
>
> Thanks for the link . It sounds very interesting and I can totally see why
> Pixar is making this bold move .
>
> My first thought was "...but will it plug-in to Blender?" .
>
> I'm guessing "Yes" , in time it will , of course .
>
>
> However , this poor guy who has been banging his head against the wall for
> years says "NO!!!" .
>
> http://blendertorenderman.blogspot.co.uk/2013/03/why-domain-name-is-gone.html
>
>
> Here is a link to a 3 month old discussion going on in the Blender
> community -
>
> http://www.reddit.com/r/blender/comments/2743qx/pixars_renderman_now_available_for_free/
>
>
> This link is much more interesting of course , and it mentions options and
> possibilities in the rendering
> pipeline , which may (with any luck) become viable .
>
> http://blenderartists.org/forum/showthread.php?340779-Pixar-Renderman-and-Zbrush-with-Blender-is-possible
>
>
> So , in this same ground-breaking thread you mention your continual needs
> ... this time for a good , high-quality
> Mac modeler ? Yes , RS has let you down once/yet/always again (please get
> used to it and then simply move on) .
>
>
> So anyway , what was your experience with 'Z-Brush' (why am I getting
> sucked into this RS 3D bullshit yet again)?
>
>
> I've never even tried it but people I talked to years&years ago who were
> beta-testing it said it was fantastic . As
> a matter of fact a few of those that jumped on-board when it was free and
> then showcased their resulting work
> actually made a name for themselves , and then a resulting full career of
> some sort or another in 3D .
>
>
> Kill Me
>
>
>
>
>
>
>
>
>
>
> http://renderman.pixar.com/view/non-commercial
>
>  My god, this is gonna change the industry or what is left of it.
>
>  Included in the deal, a fabulous shader creating tool.
> http://renderman.pixar.com/view/slim-shader-tool
>
>  Maybe CombadZ has a future after all?
>
>  It is my intuition that it would be quick and easy to make RS fully
> functional with Renderman.
> But is there a market?
>
>  ----------------
> Will there ever be a 64bit version of the latest RS for mac one day?
> I am in need of a good modeler.
>
>  Jean-Sebastien Perron
> www.NeuroWorld.ws
>
>
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>
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