Investing time in a software that is not open source is dangerous. You get used to a software and one day it will be gone.
It happened to all the software that I loved : TrueSpace, Imagine, Silo 3D, Aladdin 4D and now RS. That is why I decided to make CombadZ open source, to make sure that it could survive without me. Jean-Sebastien Perron www.NeuroWorld.ws On Wed, Sep 10, 2014 at 5:18 PM, Mark Heuymans <[email protected]> wrote: > Thanks for the links, too bad this Renderman compatibility isn't going to > happen for Blender or RS... > > Maybe it would be a good thing if RS went open source, better than this > not-quite-dead limbo state, and the Meskanens start improving Blender (paid > work) ;) > Blender could use/learn so much from RS: get more object-oriented, > interface and workflow improvements, true CSG etc etc! > > grtz, > Mark H > > > > > Onetrick Pony schreef op 10-9-2014 om 09:15: > > Sorry ,forgot what a piece of crap Outlook/Hotmail is . Here it is again > with click-able links . > I hope , > Isn't progress a wonderful thing ? > *(Only if you're not paying attention !* > > > > > *----------------------_________________ ..... >>>>>>>>> > WTF ????? * > > > > > > > Thanks for the link . It sounds very interesting and I can totally see why > Pixar is making this bold move . > > My first thought was "...but will it plug-in to Blender?" . > > I'm guessing "Yes" , in time it will , of course . > > > However , this poor guy who has been banging his head against the wall for > years says "NO!!!" . > > http://blendertorenderman.blogspot.co.uk/2013/03/why-domain-name-is-gone.html > > > Here is a link to a 3 month old discussion going on in the Blender > community - > > http://www.reddit.com/r/blender/comments/2743qx/pixars_renderman_now_available_for_free/ > > > This link is much more interesting of course , and it mentions options and > possibilities in the rendering > pipeline , which may (with any luck) become viable . > > http://blenderartists.org/forum/showthread.php?340779-Pixar-Renderman-and-Zbrush-with-Blender-is-possible > > > So , in this same ground-breaking thread you mention your continual needs > ... this time for a good , high-quality > Mac modeler ? Yes , RS has let you down once/yet/always again (please get > used to it and then simply move on) . > > > So anyway , what was your experience with 'Z-Brush' (why am I getting > sucked into this RS 3D bullshit yet again)? > > > I've never even tried it but people I talked to years&years ago who were > beta-testing it said it was fantastic . As > a matter of fact a few of those that jumped on-board when it was free and > then showcased their resulting work > actually made a name for themselves , and then a resulting full career of > some sort or another in 3D . > > > Kill Me > > > > > > > > > > > http://renderman.pixar.com/view/non-commercial > > My god, this is gonna change the industry or what is left of it. > > Included in the deal, a fabulous shader creating tool. > http://renderman.pixar.com/view/slim-shader-tool > > Maybe CombadZ has a future after all? > > It is my intuition that it would be quick and easy to make RS fully > functional with Renderman. > But is there a market? > > ---------------- > Will there ever be a 64bit version of the latest RS for mac one day? > I am in need of a good modeler. > > Jean-Sebastien Perron > www.NeuroWorld.ws > > > _______________________________________________ > User-list mailing > [email protected]http://realsoft.com/mailman/listinfo/user-list_realsoft.com > > > > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com > >
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