I doubt it will be a success, but I am certain it will be the seed for the
beginning of an "always compatible" and "future proof" software design.

I did not change a thing from 2006 and it is still 100% compatible with
everything on the market now.

Most of the time was removing features and simplifying the design.
It was and is design to work on tablet/ipad, so it could be the first full
pro 3D animation software for ipad.

On Wed, Sep 10, 2014 at 6:17 PM, Mark Heuymans <[email protected]> wrote:

>  Aaargh, even within one package there is that risk, remember pre-V4
> RPL... I invested countless hours in that and then it was obsolete.
> Ok, it was necessary for progress and I had a lot of fun ;)
>
> An admirable decision to make Combadz open source, I hope people will pick
> it up!
>
>
> -Mark H
>
>
>
> MarquisDeSang . schreef op 10-9-2014 om 23:43:
>
> Investing time in a software that is not open source is dangerous.
> You get used to a software and one day it will be gone.
> It happened to all the software that I loved : TrueSpace, Imagine, Silo
> 3D, Aladdin 4D and now RS.
>
>
>  That is why I decided to make CombadZ open source, to make sure that it
> could survive without me.
>
>  Jean-Sebastien Perron
> www.NeuroWorld.ws
>
> On Wed, Sep 10, 2014 at 5:18 PM, Mark Heuymans <[email protected]> wrote:
>
>>  Thanks for the links, too bad this Renderman compatibility isn't going
>> to happen for Blender or RS...
>>
>> Maybe it would be a good thing if RS went open source, better than this
>> not-quite-dead limbo state, and the Meskanens start improving Blender (paid
>> work) ;)
>> Blender could use/learn so much from RS: get more object-oriented,
>> interface and workflow improvements, true CSG etc etc!
>>
>> grtz,
>> Mark H
>>
>
>
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>
>
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