The software is finished, but I need to use it myself to debug it.
Then I need to make demos and tutorial to explain the new concept.

So that is why it is taking so long.

On Wed, Sep 10, 2014 at 6:58 PM, MarquisDeSang . <[email protected]> wrote:

> I doubt it will be a success, but I am certain it will be the seed for the
> beginning of an "always compatible" and "future proof" software design.
>
> I did not change a thing from 2006 and it is still 100% compatible with
> everything on the market now.
>
> Most of the time was removing features and simplifying the design.
> It was and is design to work on tablet/ipad, so it could be the first full
> pro 3D animation software for ipad.
>
> On Wed, Sep 10, 2014 at 6:17 PM, Mark Heuymans <[email protected]> wrote:
>
>>  Aaargh, even within one package there is that risk, remember pre-V4
>> RPL... I invested countless hours in that and then it was obsolete.
>> Ok, it was necessary for progress and I had a lot of fun ;)
>>
>> An admirable decision to make Combadz open source, I hope people will
>> pick it up!
>>
>>
>> -Mark H
>>
>>
>>
>> MarquisDeSang . schreef op 10-9-2014 om 23:43:
>>
>> Investing time in a software that is not open source is dangerous.
>> You get used to a software and one day it will be gone.
>> It happened to all the software that I loved : TrueSpace, Imagine, Silo
>> 3D, Aladdin 4D and now RS.
>>
>>
>>  That is why I decided to make CombadZ open source, to make sure that it
>> could survive without me.
>>
>>  Jean-Sebastien Perron
>> www.NeuroWorld.ws
>>
>> On Wed, Sep 10, 2014 at 5:18 PM, Mark Heuymans <[email protected]> wrote:
>>
>>>  Thanks for the links, too bad this Renderman compatibility isn't going
>>> to happen for Blender or RS...
>>>
>>> Maybe it would be a good thing if RS went open source, better than this
>>> not-quite-dead limbo state, and the Meskanens start improving Blender (paid
>>> work) ;)
>>> Blender could use/learn so much from RS: get more object-oriented,
>>> interface and workflow improvements, true CSG etc etc!
>>>
>>> grtz,
>>> Mark H
>>>
>>
>>
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>>
>>
>
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