Aaargh, even within one package there is that risk, remember pre-V4 RPL... I invested countless hours in that and then it was obsolete.
Ok, it was necessary for progress and I had a lot of fun ;)

An admirable decision to make Combadz open source, I hope people will pick it up!


-Mark H



MarquisDeSang . schreef op 10-9-2014 om 23:43:
Investing time in a software that is not open source is dangerous.
You get used to a software and one day it will be gone.
It happened to all the software that I loved : TrueSpace, Imagine, Silo 3D, Aladdin 4D and now RS.

That is why I decided to make CombadZ open source, to make sure that it could survive without me.

Jean-Sebastien Perron
www.NeuroWorld.ws <http://www.NeuroWorld.ws>

On Wed, Sep 10, 2014 at 5:18 PM, Mark Heuymans <[email protected] <mailto:[email protected]>> wrote:

    Thanks for the links, too bad this Renderman compatibility isn't
    going to happen for Blender or RS...

    Maybe it would be a good thing if RS went open source, better than
    this not-quite-dead limbo state, and the Meskanens start improving
    Blender (paid work) ;)
    Blender could use/learn so much from RS: get more object-oriented,
    interface and workflow improvements, true CSG etc etc!

    grtz,
    Mark H


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