Gah! Sorry, I meant the MegamekNET Campaign front-end. The actual Megamek interface is a bit lame. I love this UI:
http://www.melbournegamers.com/files/Screenshot.jpg --- In [email protected], Joel Uckelman <[EMAIL PROTECTED]> wrote: > > Thus spake "b5mith": > > Don't give in that easily Joel! This is what we need, lively debate. > > > > I believe Tim has the right idea, we need to be thinking about the end > > user first and foremost; Having said that, I think four letter > > extensions are the norm these days. > > > > As for the original post, should the Vassal devs be looking at other > > Interface designs for ideas? The Megamek project is a favorite of > > mine, not because I play the game but because of the way it has been > > developed as an Open Source project. The Interface is also pretty > > slick and Intuitive. I believe that if we invent our own, it's just > > going end up looking amateurish. > > I had a look at their screenshots just now, and I don't think their > UI looks particularly polished either. E.g., somebody should have a > go at fixing the margins for the buttons. > > -- > J. >
