Gah!  Sorry, I meant the MegamekNET Campaign front-end.  The actual
Megamek interface is a bit lame.  I love this UI:

http://www.melbournegamers.com/files/Screenshot.jpg



--- In [email protected], Joel Uckelman <[EMAIL PROTECTED]> wrote:
>
> Thus spake "b5mith":
> > Don't give in that easily Joel!  This is what we need, lively debate.
> > 
> > I believe Tim has the right idea, we need to be thinking about the end
> > user first and foremost;  Having said that, I think four letter
> > extensions are the norm these days.
> > 
> > As for the original post, should the Vassal devs be looking at other
> > Interface designs for ideas?  The Megamek project is a favorite of
> > mine, not because I play the game but because of the way it has been
> > developed as an Open Source project.  The Interface is also pretty
> > slick and Intuitive.  I believe that if we invent our own, it's just
> > going end up looking amateurish.
> 
> I had a look at their screenshots just now, and I don't think their
> UI looks particularly polished either. E.g., somebody should have a
> go at fixing the margins for the buttons.
> 
> -- 
> J.
>


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