I can accept that as an alternative.

Instead of changing FPS, change the rate of keyframe appearance.

--
Bill C.
BillCammack.com

--- In videoblogging@yahoogroups.com, "Steve Watkins" <[EMAIL PROTECTED]> wrote:
>
> The effect of changing framerate isnt quite that straightforward, as
> most web formats use temporal compression. Instead of each frame being
> compressed in full, only keyframes contain the full image info. The
> frames that arent keyframes, just contain info about what has changed
> since the previous frame. This can be a highly effective technique,
> and means that how often you have keyframes will likely determine the
> necessary bitrate more than your frames per second will. 
> 
> This is one reason why I have always suggested people try
> experimenting with higher framerates in their vlogs, dont assume that
> it will make the compression articfacts twice as bad if you double the
> framerate, or that you need to make the bitrate twice as high to
> compensate for having twice as many frames. Nor should twice the
> framerate automatically be assumed to require twice as much CPU power,
> battery power etc to decode. 
> 
> Its also another example of Apples advice differing from the
> historical advice given by most in this group. Apple have never
> recommended using 15fps but thats often been the advice here. 
> 
> Certainly I couldnt declare 'everyone should use 25 or 29.97 or 30
> fps' because 15fps is going to work better for some under certain
> circumstances, there is no 'right answer' although I expect higher
> framerates will become the norm eventally, as most portable devices
> can handle them ok there is no hardware barrier to this, more
> perception than anything else)
> 
> Cheers
> 
> Steve Elbows
> 
> --- In videoblogging@yahoogroups.com, "Bill Cammack" <BillCammack@>
> wrote:Your only way
> > around that is to encode at a lower FPS so that you retain quality at
> > the expense of smooth, fluid motion, say, coming down from 30 fps or
> > 29.97 to 15fps.  That way, you could get twice as much data per frame
> > because you're outputting half the number of total frames in the same
> > amount of time.
>


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