Reading the last few days of warzone-dev traffic gots me confused 
about GPL.

We know that the source code itself is GPL, but in the source code 
files, I think I saw some (c)Pumpkin still there?
The novideo.rpl file itself also has a (c) as was pointed out, as 
do the rest of the video files in the original(?) archive, and all 
the wav files ..and..so on

Doesn't releasing the whole thing under GPL mean everything in the 
archive is GPL also?
They did have some videos as was mentioned, along with other stuff 
I don't see on gna site.  Does that mean who ever did the archive 
file just didn't upload everything "as is" to gna site? Or is the 
source code ONLY GPL, and the rest is not, so then we can't convert 
anything?

Like this talk about wav files & ogg.  The graphics went from pcx 
to png, isn't it the same thing?  Then the newer tilesets got 
changed also.

I read that the original people (pumpkin) have been contacted, but 
they didn't clear this up, or they never responded right?



The IRC logging bot is broken again, or this link is busted?
(http://liquidmetal.coppercore.net/~bot/logging-beta3.php)
Where are you guys getting the logs from now?  I see some were 
posted?
Would be nice if the main WZ site could put up a bot in both rooms 
and have a archive section in the main WZ site, so we can see what 
all is going on.
There are lots of logging IRC bots available for free that can be 
used.

Looks like over 60% of the talk is (was)on IRC, and that is the 
place where things get said/done ?

To finish, the net code doesn't seem to be reliable for platform 
mixing.
If we convert to something that has a different license, like this 
"Creative Commons Attribution - NonCommercial 2.5 license"
Would that work with GPL distros?
Was thinking of playing around with www.rakkarsoft.com's game 
network library it is cross platform.

 



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