(Just to mention it again, I am not a lawyer, so take the legal stuff with a grain of salt.)
On Tuesday, 19 September 2006 at 16:02, [EMAIL PROTECTED] wrote: > We know that the source code itself is GPL, but in the source code > files, I think I saw some (c)Pumpkin still there? The novideo.rpl > file itself also has a (c) as was pointed out, as do the rest of the > video files in the original(?) archive, and all the wav files > ..and..so on > > Doesn't releasing the whole thing under GPL mean everything in the > archive is GPL also? The README doesn't give any restrictions on the stuff contained in the source archive, so there is no indication that anything in there doesn't fall under the respective license (whatever that may be in the case of the data). It would have been more correct to actually remove any old copyright notices, but I guess they didn't have the time for that. > They did have some videos as was mentioned, along with other stuff I > don't see on gna site. Does that mean who ever did the archive file > just didn't upload everything "as is" to gna site? The original source release is a 80 MB rar file, rather unsorted with lots of redundant stuff in it. It is not terribly interesting, but if you want to download it: http://www.3ddownloads.com/liberatedgames/Warzone2100.rar > Or is the source code ONLY GPL, and the rest is not, so then we can't > convert anything? I find it very hard to construct a restriction in usage (except for those in the GPL) for anything contained in the source archive. > Like this talk about wav files & ogg. The graphics went from pcx to > png, isn't it the same thing? No. PCX to PNG doesn't lose information, WAV to OGG does. > I read that the original people (pumpkin) have been contacted, but > they didn't clear this up, or they never responded right? There was never any answer on further questions; I'd take that as a "just go on, you are not about to do anything absolutely stupid". > The IRC logging bot is broken again, or this link is busted? > (http://liquidmetal.coppercore.net/~bot/logging-beta3.php) Where are > you guys getting the logs from now? I see some were posted? Secret new link: http://bsd.kwzs.be/~bot/logging-beta3.php > Would be nice if the main WZ site could put up a bot in both rooms and > have a archive section in the main WZ site, so we can see what all is > going on. There are lots of logging IRC bots available for free that > can be used. I guess Kamaze is the one to ask there. > Looks like over 60% of the talk is (was)on IRC, and that is the place > where things get said/done ? Depends. I rather like the mailing list, as I prefer totally asynchronous communication (at least for more important things). > To finish, the net code doesn't seem to be reliable for platform > mixing. > If we convert to something that has a different license, like this > "Creative Commons Attribution - NonCommercial 2.5 license" > Would that work with GPL distros? > Was thinking of playing around with www.rakkarsoft.com's game > network library it is cross platform. As it is not GPL anymore, RakNet is (sadly) out of the question. The CC license isn't GPL compatible, so if we use it, no Distribution can actually package Warzone. -- "Wish not to seem, but to be, the best." -- Aeschylus _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
