[EMAIL PROTECTED] schreef: > On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde > <[EMAIL PROTECTED]> wrote: > >> As far as I know (I am not perfect, nor do I know everything about >> WZ): >> >> - You don't need any map editor... You can simply extract the >> warzone.wz to a >> data/ folder in the same directory and Warzone will load it's >> stuff from >> there. (Overriding what is in warzone.wz if it finds the same file >> in data/) >> > He said he didn't want to compile the source code. So then his > only option is to use the 32bit map editor to view/use textures > that are bigger than what is default now. Unless there is a > command line switch to use higher resolution textures that you > snuck in when nobody was looking? > > Then once they are working fine with that, someone can modify wz to > the texture size he is using. I think there are 80 tiles per page, > and 4-5 pages. That is allot of work for 1 person to do, and you > can't really release only 1 page at a time either since the game > isn't built to handle multiple size tiles. > Well I'm always willing to compile wz for him, in fact I've got a windows installer here (r537): http://www.mortis.eu/node/9
-- Giel
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