[EMAIL PROTECTED] schreef:
> On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde 
> <[EMAIL PROTECTED]> wrote:
>   
>> As far as I know (I am not perfect, nor do I know everything about 
>> WZ):
>>
>> - You don't need any map editor... You can simply extract the 
>> warzone.wz to a 
>> data/ folder in the same directory and Warzone will load it's 
>> stuff from 
>> there. (Overriding what is in warzone.wz if it finds the same file 
>> in data/)
>>     
> He said he didn't want to compile the source code.  So then his 
> only option is to use the 32bit map editor to view/use textures 
> that are bigger than what is default now.  Unless there is a 
> command line switch to use higher resolution textures that you 
> snuck in when nobody was looking?
>
> Then once they are working fine with that, someone can modify wz to 
> the texture size he is using.  I think there are 80 tiles per page, 
> and 4-5 pages.  That is allot of work for 1 person to do, and you 
> can't really release only 1 page at a time either since the game 
> isn't built to handle multiple size tiles.
>   
Well I'm always willing to compile wz for him, in fact I've got a
windows installer here (r537): http://www.mortis.eu/node/9

--
Giel

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