On 12/9/06, Ranger Joe <[EMAIL PROTECTED]> wrote:
Question for whoever is working on graphics code: have you considered
implementing detail texturing (I could create the detail textures) for
the terrain?

I am not sure what you mean by 'detail texturing'.

Do you mean mipmapping? If so, yes, we use this internally by creating
smaller versions during loading. Grim suggested we make handcrafted
mipmaps instead, and this would be easy to add support for in the
code, if someone went to the (not inconsiderable, I would guess) work
of making handcrafted mipmaps. It would also increase the size of the
image data considerably.

Or do you mean some kind of multitexturing, where you add noise
textures on top of existing terrain textures? If so, no we do not use
multitexturing at the moment, but I know how to do it, and, well,
depending on how fancy you want it, it should not be too hard to
implement either, if we just have some graphics to use. Not that I
would have time to do it for another two months, though :-(

I do not know the answer to your other questions. Sorry.

 - Per

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