Am Freitag, 8. Dezember 2006 04:17 schrieb [EMAIL PROTECTED]: > On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde > > <[EMAIL PROTECTED]> wrote: > >As far as I know (I am not perfect, nor do I know everything about > >WZ): > > > >- You don't need any map editor... You can simply extract the > >warzone.wz to a > >data/ folder in the same directory and Warzone will load it's > >stuff from > >there. (Overriding what is in warzone.wz if it finds the same file > >in data/) > >--Dennis > > He said he didn't want to compile the source code. So then his > only option is to use the 32bit map editor to view/use textures > that are bigger than what is default now. Unless there is a > command line switch to use higher resolution textures that you > snuck in when nobody was looking? > > Then once they are working fine with that, someone can modify wz to > the texture size he is using. I think there are 80 tiles per page, > and 4-5 pages. That is allot of work for 1 person to do, and you > can't really release only 1 page at a time either since the game > isn't built to handle multiple size tiles. I thought Grim was able to "snuck in" higher resolution textures... I just tired to resize tertiles1hw a little bit. Now it looks like a patchwork carpet in game. :(
I thought the tile textures were addressed using an interval of ( 0.0, 1.0 ), too... We should fix that... --Dennis
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