Am Freitag, 8. Dezember 2006 04:17 schrieb [EMAIL PROTECTED]:
> On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde
>
> <[EMAIL PROTECTED]> wrote:
> >As far as I know (I am not perfect, nor do I know everything about
> >WZ):
> >
> >- You don't need any map editor... You can simply extract the
> >warzone.wz to a
> >data/ folder in the same directory and Warzone will load it's
> >stuff from
> >there. (Overriding what is in warzone.wz if it finds the same file
> >in data/)
> >--Dennis
>
> He said he didn't want to compile the source code.  So then his
> only option is to use the 32bit map editor to view/use textures
> that are bigger than what is default now.  Unless there is a
> command line switch to use higher resolution textures that you
> snuck in when nobody was looking?
>
> Then once they are working fine with that, someone can modify wz to
> the texture size he is using.  I think there are 80 tiles per page,
> and 4-5 pages.  That is allot of work for 1 person to do, and you
> can't really release only 1 page at a time either since the game
> isn't built to handle multiple size tiles.
I thought Grim was able to "snuck in" higher resolution textures...
I just tired to resize tertiles1hw a little bit. Now it looks like a patchwork 
carpet in game. :(

I thought the tile textures were addressed using an interval of ( 0.0, 1.0 ), 
too...
We should fix that...

--Dennis

Attachment: pgpXKG70aTnOt.pgp
Description: PGP signature

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to